2007
DOI: 10.1080/14639220600588168
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Stimulus–response compatibility and affective computing: a review

Abstract: Affective computing, a human-factors effort to investigate the merits of emotions while people are working with human-computer interfaces, is gaining momentum. Measures to quantify affect (or its influences) range from EEG, to measurements of autonomic nervous system responses (e.g., heart rate, blood pressure), to less objective self-reports. Here we claim that simple response-time measurements may be a viable alternative to measure (indirectly) the effects of affect on performance by providing a review of ex… Show more

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Cited by 6 publications
(2 citation statements)
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“…In mental workload literature (Brookings et al 1996;Dahlstrom and Nahlinder 2006), as well as in human machine interface studies (Gevins and Smith 2003;Iqbal et al 2005;Lemmens et al 2007), psychophysiological data are commonly used as an index of the level of cognitive demand generated by a task (e.g. increased temporal demand, memory loading etc.).…”
Section: Introductionmentioning
confidence: 99%
“…In mental workload literature (Brookings et al 1996;Dahlstrom and Nahlinder 2006), as well as in human machine interface studies (Gevins and Smith 2003;Iqbal et al 2005;Lemmens et al 2007), psychophysiological data are commonly used as an index of the level of cognitive demand generated by a task (e.g. increased temporal demand, memory loading etc.).…”
Section: Introductionmentioning
confidence: 99%
“…For example, it is acknowledged that people respond differentially to stressful stimuli. To detect stress and affect, methods that cater to the individual have been used, such as measuring galvanic skin response (Healey, Picard, & Dabek, 1998), blood volume pressure (Ward & Marsden, 2003), electromyograms (Scheirer, Fernandez, Klein, & Picard, 2002), squeeze pressure on a mouse (van Galen, Liesker, & De Haan, 2004), keystrokes (Vizer, Zhou, & Sears, 2009), and response time (Lemmens, De Haan, van Galen, & Meulenbroek, 2007), among others. These physiological measurements are customized to the user and have even been used to alter computer game difficulty in real time based on the user's current affect (Liu, Agrawal, Sarkar, & Chen, 2009).…”
mentioning
confidence: 99%