2008
DOI: 10.1007/978-1-84800-117-6
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Stepping into Virtual Reality

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Cited by 263 publications
(150 citation statements)
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“…Mobile phones are understood by tourists as a resource that supports their experience through technologies that allow location awareness and context awareness [15], augmented reality [16], or applications that contribute to an improved tourist experience and access to new possibilities, among others [14,17]. Tourists' use of smartphones goes beyond the functionalities that this offers and includes an equally significant social value.…”
Section: The Use Of Mobile Devices and The Perception Of Risk Among Tmentioning
confidence: 99%
“…Mobile phones are understood by tourists as a resource that supports their experience through technologies that allow location awareness and context awareness [15], augmented reality [16], or applications that contribute to an improved tourist experience and access to new possibilities, among others [14,17]. Tourists' use of smartphones goes beyond the functionalities that this offers and includes an equally significant social value.…”
Section: The Use Of Mobile Devices and The Perception Of Risk Among Tmentioning
confidence: 99%
“…Even though there are few proposals about the use of multisensory feedback in the area of rehabilitation [19], its inclusion improves the ecological validity of the therapies as the most appropriate communication channel may be selected depending on the specific patient's features. Usually, as Gutiérrez et al [22] noticed, virtual reality (VR) environments offer a proper solution because of their capabilities to use different communication channels such as visual, aural, and haptic one. Moreover, the exploitation of different channels also helps to enhance how realistic a virtual environment is perceived by the user [10].…”
Section: Related Workmentioning
confidence: 99%
“…There are numerous hardware components, for instance for interaction, with better or worse capabilities, such as accuracy, working area, degrees of freedom, latency, etc. (Gutierrez et al 2008). There are no standardized procedures or ready packages, which means after analysis of just a few available applications, a conclusion can be drawn that almost every VR system is unique and built from scratch based on available components (De Mauro 2011, Greuter & Roberts 2015, Riva 2003.…”
Section: Virtual Reality Systemsmentioning
confidence: 99%
“…The stages are similar to stages that can be found in the process of building any VR application. Detailed guidelines of building realistic VR applications are far beyond the scope of this paper and have been a subject of numerous research (Burdea & Coiffet 2003, Gutierrez et al 2008, Scherman & Craig 2003, so only basic concepts will be described here with new input by the authors. The planning stage should consist of selection of specific hardware and software components.…”
Section: ) Preparing Non-interactive Visualization With Full Navigatmentioning
confidence: 99%