2009
DOI: 10.1002/cav.277
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SteerBench: a benchmark suite for evaluating steering behaviors

Abstract: Steering is a challenging task, required by nearly all agents in virtual worlds. There is a large and growing number of approaches for steering, and it is becoming increasingly important to ask a fundamental question: how can we objectively compare steering algorithms? To our knowledge, there is no standard way of evaluating or comparing the quality of steering solutions. This paper presents SteerBench: a benchmark framework for objectively evaluating steering behaviors for virtual agents. We propose a diverse… Show more

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Cited by 64 publications
(53 citation statements)
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“…This last metric has two steps; a probability distribution is estimated for states which best represent the collected data and, then, the simulation system makes predictions from these states. Finally, the work by Singh et al [2009] proposes a benchmark for evaluating steering behaviors. The authors select a set of metrics of evaluation such as collision, distance, turning based metrics and a set of test cases (e.g.…”
Section: Validation Techniques Based Directly On Acquired Datamentioning
confidence: 99%
“…This last metric has two steps; a probability distribution is estimated for states which best represent the collected data and, then, the simulation system makes predictions from these states. Finally, the work by Singh et al [2009] proposes a benchmark for evaluating steering behaviors. The authors select a set of metrics of evaluation such as collision, distance, turning based metrics and a set of test cases (e.g.…”
Section: Validation Techniques Based Directly On Acquired Datamentioning
confidence: 99%
“…A number of approaches have been proposed in the crowd animation area [Shao and Terzopoulos 2005;Singh et al 2009;Berg et al 2008]. The examples given in Figure 15 only include the simple behavior of stopping and computing a new random path every time an agent collides with another agent during path following.…”
Section: Resultsmentioning
confidence: 99%
“…For example, several metrics have been developed in Geographic Information Science (GIS) for measuring and comparing the shape, scale, and complexity of movement sequences and paths on streetscapes [165,254], and other metrics of relevance to the efficiency of computation and rendering in crowd simulations have been produced in computer graphics research [268]. Many of these metrics are now massively efficient over the huge volumes of data that streetscape simulations often produce [256,[269][270][271].…”
Section: Acquiring and Generating Peoplescape Datamentioning
confidence: 99%
“…[402]. Model steering behaviors can be brokered by individual entities or negotiated among groups [181,229,268,354,363,381,402,403].…”
Section: Steering To Avoid and Avail Of Interactionmentioning
confidence: 99%