2021
DOI: 10.3916/c66-2021-03
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STEAM projects with KIKS format for developing key competences

Abstract: Secondary education curricula highlight competence-based learning; however, meaningful school-intervention habits have not yet been observed. The initiatives implemented have focused primarily on promoting the combined development of no more than three key competences. This article presents an international study, under the Erasmus+ and H2020 programmes, for analysing the impact of the STEAM project-based learning approach with KIKS format (Kids Inspire Kids for STEAM) on the interwoven development of key comp… Show more

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Cited by 20 publications
(9 citation statements)
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“…Menurut Harmer & Stokes (2014), komponen utama PjBL adalah belajar denagan melibatkan, kolaborasi dan kerja kelompok dampak manfaatnya bagi siswa adalah meningkatkan kepercayaan diri dan motivasi Ocak & Uluyol (2010), keterampilan berpikir tingkat tinggi seperti kemampuan pemecahan masalah, pengambilan keputusan, pemikiran kritis (Thomas, 2000), dan keterampilan kerja kelompok (Frank & Barzilai, 2004;García González & Veiga Díaz, 2015;Thomas, 2000). Belajar dengan melakukan adalah inti dari pendekatan ini yang diakui oleh banyak peneliti (Markula & Aksela, 2022;Diego-Mantecón et al, 2021;Corfman & Beck, 2019).…”
Section: Diskusiunclassified
“…Menurut Harmer & Stokes (2014), komponen utama PjBL adalah belajar denagan melibatkan, kolaborasi dan kerja kelompok dampak manfaatnya bagi siswa adalah meningkatkan kepercayaan diri dan motivasi Ocak & Uluyol (2010), keterampilan berpikir tingkat tinggi seperti kemampuan pemecahan masalah, pengambilan keputusan, pemikiran kritis (Thomas, 2000), dan keterampilan kerja kelompok (Frank & Barzilai, 2004;García González & Veiga Díaz, 2015;Thomas, 2000). Belajar dengan melakukan adalah inti dari pendekatan ini yang diakui oleh banyak peneliti (Markula & Aksela, 2022;Diego-Mantecón et al, 2021;Corfman & Beck, 2019).…”
Section: Diskusiunclassified
“…The KIKS (Kids Inspiring Kids in STEAM) EU project also engaged four European countries over a two-year period with a total of 40 schools and approximately 400 students, including three special needs schools (Houghton, Oldknow, Diego-Mantecón, Fenyvesi, Crilly & Lavicza, 2019;Fenyvesi, Houghton, Diego-Mantecón, Crilly, Oldknow, Lavicza et al, 2017). Students between 13-16 of very different abilities were asked to develop STEAM projects over a range of technologies for their fellow students via both physical face-to-face and on-line collaboration (Diego-Mantecón, Blanco, Ortiz-Laso & Lavicza, 2021).…”
Section: Hothousing For Adults and Childrenmentioning
confidence: 99%
“…Chaaban et al (2021) and Nguyen et al (2021) stressed that many teachers abandon collaborative learning due to students' resistance to change, and the fact that it generates low levels of effort in some students. To avoid this issue, Diego-Mantecón et al (2021) proposed working in small groups under the KIKS (Kids Inspiring Kids for STEAM) format. The KIKS format promotes collaboration not only among the members of a single team, but also among other educational agents including national and international counterparts, teachers, families, and researchers.…”
Section: Ste(a)m-pbl Implementationmentioning
confidence: 99%
“…The second dimension, problemcentred, implicates solving problems in authentic contexts (Conradty & Bogner, 2019;Margot & Kettler, 2019). These problems tend to be open-ended and ill-defined, encouraging creative solution pathways (Herro et al, 2019) and multiple answers (Diego-Mantecón et al, 2021). Inquiry-based learning seeks to promote processes such as questioning, hypothesizing, experimenting, and deducing conclusions (Pedaste et al, 2015;Thibaut et al, 2018).…”
Section: Introductionmentioning
confidence: 99%