Because the ecology of games (Long, 1958) is generally a qualitative perspective, it rarely has been applied as a means of empirically analyzing the management of community affairs. Here we pair the perspective's emphasis on key actors' goals with a conceptualization of local issues as reference points for the structure of local games. To illustrate, we examine the building of Paul Brown Stadium in Cincinnati, Ohio, in the 1990s using this approach. We treat connections among the actors involved in the affair, the games in which they were involved, and the stadium-related issues they addressed as three-mode network data. We use multidimensional scaling and network-based measures to generate a picture of the structure of the ecology of games relative to the stadium affair. We find that a relational treatment of the ecology of games helps us understand the structure and process of community affairs, and enhances the descriptive utility of Long's perspective.A large body of work suggests that community affairs are highly dynamic in nature, involving outcome preference cleavages and inconstant participation in community affairs among groups of leaders over time (see Clark, 1968;Laumann and Marsden, 1979;Laumann and Pappi, 1973). One perspective that is underapplied in explaining these observations is the ecology of games model (Long, 1958). Long's view of the community has been supported in previous work (see Dutton, 1992;Gittell, 1994;Klapp and Padgett, 1960), but there are few empirical analyses using the perspective and, therefore, it is employed most commonly as a sensitizing concept (Dutton, 1992;Fine, 2000).In this article, we argue that an ecology of games has a structure that, when mapped against community affairs, is observable. The methods we employ rely on a reading of the ecology of games that emphasizes the roles and interests of local actors and on treating community issues as reference points for the structure of local games. As we will show, properties of an ecology of games can be derived from an analysis of key actors' goals.