2015
DOI: 10.1371/journal.pone.0119286
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Statics and Dynamics of Selfish Interactions in Distributed Service Systems

Abstract: We study a class of games which models the competition among agents to access some service provided by distributed service units and which exhibits congestion and frustration phenomena when service units have limited capacity. We propose a technique, based on the cavity method of statistical physics, to characterize the full spectrum of Nash equilibria of the game. The analysis reveals a large variety of equilibria, with very different statistical properties. Natural selfish dynamics, such as best-response, us… Show more

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Cited by 5 publications
(20 citation statements)
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References 37 publications
(47 reference statements)
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“…Second, we generalized the cavity method, originally developed for analyzing equilibrium properties, to analyze the route-changing dynamics. This distinguishes our results from other studies of Nash equilibria by the cavity method [21,22]. The generalized framework can be readily adapted to study other dynamical problems.…”
Section: Introductionmentioning
confidence: 82%
“…Second, we generalized the cavity method, originally developed for analyzing equilibrium properties, to analyze the route-changing dynamics. This distinguishes our results from other studies of Nash equilibria by the cavity method [21,22]. The generalized framework can be readily adapted to study other dynamical problems.…”
Section: Introductionmentioning
confidence: 82%
“…In determining the locations of the public services through the local-consensus mechanism, for simplicity we ignored the issue of possible future congestion in accessing service, but this is itself an interesting factor to explore 7 . We didn’t discuss the actual implementation of the local-consensus mechanism.…”
Section: Discussionmentioning
confidence: 99%
“…A simplest decision-making strategy is best response to the current situation of the neighborhood 2 7 20 . If node i has one or more neighboring servers it just chooses to be a consumer ( c i = 0), otherwise it chooses to be a server ( c i = 1).…”
Section: Methodsmentioning
confidence: 99%
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