2006
DOI: 10.1007/11736639_58
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Static and Dynamic Difficulty Level Design for Edutainment Game Using Artificial Neural Networks

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Cited by 7 publications
(8 citation statements)
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“…With the progress of the games, the players' skills increase gradually. To maintain players' motivation and enjoyment, the challenge should increase accordingly (Andrade et al, 2005;Wong et al, 2006). Thus, this study proposed that the first direction was continuous change.…”
Section: Difficulty Of Direction Changementioning
confidence: 99%
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“…With the progress of the games, the players' skills increase gradually. To maintain players' motivation and enjoyment, the challenge should increase accordingly (Andrade et al, 2005;Wong et al, 2006). Thus, this study proposed that the first direction was continuous change.…”
Section: Difficulty Of Direction Changementioning
confidence: 99%
“…The players will feel being when they encounter a task demanding skills and/or knowledge beyond their current capabilities (Van Velsor and McCauley, 2004). Wong et al (2006) considered that ''level of difficulty" was an important area in level design for games, which directed the effectiveness of a game in generating engaging experiences for the players. The difficulty level controls various conditions in a game.…”
Section: Game Difficultymentioning
confidence: 99%
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