2021
DOI: 10.1016/j.compeleceng.2021.107272
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State of the art on immersive virtual reality and its use in developing meaningful empathy

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Cited by 22 publications
(20 citation statements)
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“…A meta-analysis by Ventura et al (2020) found that VR experiences have positive effects on enhancing empathy by providing a sense of presence and embodiment, while Martingano et al (2021) reported that VR experience only elicits affective empathy but not cognitive empathy. Moreover, Villalba et al (2021) highlighted that VR could increase engagement, empathic concern, and perspective-taking more effectively than traditional methods, whereas Martingano et al (2021) reported that VR could arouse compassionate feelings but not encourage users to imagine other people's perspectives. The lack of consensus about the impact of virtual reality on empathy is likely attributable to how the interaction in virtual environments is designed.…”
Section: Virtual Reality and Empathymentioning
confidence: 99%
“…A meta-analysis by Ventura et al (2020) found that VR experiences have positive effects on enhancing empathy by providing a sense of presence and embodiment, while Martingano et al (2021) reported that VR experience only elicits affective empathy but not cognitive empathy. Moreover, Villalba et al (2021) highlighted that VR could increase engagement, empathic concern, and perspective-taking more effectively than traditional methods, whereas Martingano et al (2021) reported that VR could arouse compassionate feelings but not encourage users to imagine other people's perspectives. The lack of consensus about the impact of virtual reality on empathy is likely attributable to how the interaction in virtual environments is designed.…”
Section: Virtual Reality and Empathymentioning
confidence: 99%
“…For instance, some activities that result in immersive cultural appreciation, social connectedness, or giving new ways for users to self-reflect and self-improve can make VR interaction meaningful to users (Maloney & Freeman, 2020). Additionally, VR is known to be successful in creating elevating, emotionally moving, and emphatic experiences, which are other eudaimonic concepts (Daneels, Bowman, et al, 2021;Felnhofer et al, 2015;Villalba et al, 2021). Feeling of awe is also considered an aspect of eudaimonic experiences, and VR can elicit awe with its visually all-encompassing nature (Chirico et al, 2016(Chirico et al, , 2017.…”
Section: Eudaimonia In Games and Vrmentioning
confidence: 99%
“…[15] further propounds this sentiment as it posits that perspective taking is more effective than providing data to feel empathy, and that virtual reality can increase engagement and empathy concern and perspective taking. However, they claim that there is much more evaluation needed and to date there is insufficient evidence to show that perspective-taking virtual reality (PTVR) is an effective method for developing empathy [15]. In light of this, much research on VR as a training resource is still required [14], especially relating to neurodiversity.…”
Section: Related Workmentioning
confidence: 99%