“…For instance, some activities that result in immersive cultural appreciation, social connectedness, or giving new ways for users to self-reflect and self-improve can make VR interaction meaningful to users (Maloney & Freeman, 2020). Additionally, VR is known to be successful in creating elevating, emotionally moving, and emphatic experiences, which are other eudaimonic concepts (Daneels, Bowman, et al, 2021;Felnhofer et al, 2015;Villalba et al, 2021). Feeling of awe is also considered an aspect of eudaimonic experiences, and VR can elicit awe with its visually all-encompassing nature (Chirico et al, 2016(Chirico et al, , 2017.…”