2015
DOI: 10.1007/s10458-015-9294-4
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State and path coalition effectivity models of concurrent multi-player games

Abstract: We consider models of multi-player games where abilities of players and coalitions are defined in terms of sets of outcomes which they can effectively enforce. We extend the well-studied state effectivity models of one-step games in two different ways. On the one hand, we develop multiple state effectivity functions associated with different long-term temporal operators. On the other hand, we define and study coalitional path effectivity models where the outcomes of strategic plays are infinite paths. For both… Show more

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Cited by 4 publications
(1 citation statement)
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“…In this sense, the possible behaviors of an agent system should be understood via the set of possible execution trees, rather than a single tree. This is consistent with the theoretical model of MAS in (Goranko and Jamroga 2015), based on path effectivity functions.…”
Section: Solution: Adding Silent Transitionssupporting
confidence: 91%
“…In this sense, the possible behaviors of an agent system should be understood via the set of possible execution trees, rather than a single tree. This is consistent with the theoretical model of MAS in (Goranko and Jamroga 2015), based on path effectivity functions.…”
Section: Solution: Adding Silent Transitionssupporting
confidence: 91%