2015 IEEE International Conference on Robotics and Automation (ICRA) 2015
DOI: 10.1109/icra.2015.7139993
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Stance selection for humanoid grasping tasks by inverse reachability maps

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Cited by 36 publications
(33 citation statements)
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“…Determining a stance location that brings a robot's end effector to a desired location has been also investigated. Brurget et al create inverse reachability maps that allow a robot to rank stance locations by the condition of the robot's manipulator at the grasping pose [4]. Stulp et al introduced ActionRelated Places (ARPlace) that represent a probability mapping over locations where the target object could be successfully grasped given the positions of the target object and the robot [5].…”
Section: Related Workmentioning
confidence: 99%
“…Determining a stance location that brings a robot's end effector to a desired location has been also investigated. Brurget et al create inverse reachability maps that allow a robot to rank stance locations by the condition of the robot's manipulator at the grasping pose [4]. Stulp et al introduced ActionRelated Places (ARPlace) that represent a probability mapping over locations where the target object could be successfully grasped given the positions of the target object and the robot [5].…”
Section: Related Workmentioning
confidence: 99%
“…This is in contrast with the prior work [10], [11] which limited the foot poses to a constant distance and planning for the mid-feet point. A supplementary video can be found at https://youtu.be/o-05EHf-gg8.…”
Section: Hardware Experimentsmentioning
confidence: 88%
“…Collisions have to be checked online. This was applied to a humanoid robot to find SE(2) (flat terrain) stance locations which vastly improves the success rate for humanoid manipulation [10]. Yang et al [11] proposed the inverse dynamic reachability map (iDRM) in which the IRM was extended by utilizing a configuration-to-workspace occupation mapping [12] to enable efficient collision updates.…”
Section: Introductionmentioning
confidence: 99%
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“…Initial work on path planning and reachability was typically performed for simple grasp points on objects [1], which involves creating a map representing the areas of high dexterity for the manipulators. This work was then extended to the use of reachability maps to solve the inverse reachability task [2] and [3], where the optimal base placement was found in order to perform the desired grasp on an object. Work done by [4] examined ways to simplify the reachability map by generating a capability map, a simplified structure that permits faster and more efficient searches of the map in order to solve the inverse reachability problem.…”
Section: Related Workmentioning
confidence: 99%