2021 24th International Conference on Computer and Information Technology (ICCIT) 2021
DOI: 10.1109/iccit54785.2021.9689823
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SSGTA: A Novel Swap Sequence based Game Theory Algorithm for Traveling Salesman Problem

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Cited by 1 publication
(3 citation statements)
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“…Supervised learning, reinforcement learning and game theoretic methods are introduced in learning methods, where supervised learning includes methods of B&B [69][70][71][72][73][74], sequence to vector [57,[75][76][77], GNN [78][79][80][81][82] and end-to-end architecture [83,84]. A few sources are relevant to reinforcement learning [85][86][87][88], and different types of games were demonstrated [89][90][91][92]. Another aspect mentioned was classic COPs [71,72,84,85,[93][94][95][96][97], where ILP, MIS, MC, MVC and TSP were introduced.…”
Section: Copsmentioning
confidence: 99%
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“…Supervised learning, reinforcement learning and game theoretic methods are introduced in learning methods, where supervised learning includes methods of B&B [69][70][71][72][73][74], sequence to vector [57,[75][76][77], GNN [78][79][80][81][82] and end-to-end architecture [83,84]. A few sources are relevant to reinforcement learning [85][86][87][88], and different types of games were demonstrated [89][90][91][92]. Another aspect mentioned was classic COPs [71,72,84,85,[93][94][95][96][97], where ILP, MIS, MC, MVC and TSP were introduced.…”
Section: Copsmentioning
confidence: 99%
“…Shahadat et al [91] regarded each strategy of the TSP problem as a player and iteratively updated them through competition and reinforcement to obtain the optimal strategy. Specifically, Shahadat et al first randomly initialized some strategies, each of which has a payoff equal to 0.…”
Section: Competitive Gamementioning
confidence: 99%
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