“…In this paper, we consider approximation and fast computation of the inverse square root function, which has numerous applications (see [ 8 , 10 , 14 , 15 , 16 , 17 ]), especially in 3D computer graphics, where it is needed for normalization of vectors [ 4 , 18 , 19 ]. The proposed algorithms are aimed primarily at floating-point platforms with limited hardware resources, such as microcontrollers, some field-programmable gate arrays (FPGAs), and graphics processing units (GPUs) that cannot use fast look-up table (LUT)-based hardware instructions, such as SSE (i.e., Streaming SIMD (single instruction, multiple data) Extensions) or Advanced Vector Extensions (AVX).…”