Digital Arithmetic 2004
DOI: 10.1016/b978-155860798-9/50008-7
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Square Root by Digit Recurrence

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Cited by 3 publications
(6 citation statements)
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“…The literature comes tantalizingly close to deriving unified radix-4 selection constants but stops just short. The seminal textbooks on recurrence division and square root [6], [7] present a combined radix-2 algorithm but lack unified radix-4. The radix-4 division constants from Table 5.10 of [7] almost work for both but lack m-1(9/8) = -14 and m-1(12/8) = -18 needed for square root.…”
Section: Prior Artmentioning
confidence: 99%
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“…The literature comes tantalizingly close to deriving unified radix-4 selection constants but stops just short. The seminal textbooks on recurrence division and square root [6], [7] present a combined radix-2 algorithm but lack unified radix-4. The radix-4 division constants from Table 5.10 of [7] almost work for both but lack m-1(9/8) = -14 and m-1(12/8) = -18 needed for square root.…”
Section: Prior Artmentioning
confidence: 99%
“…Square root uses a closely-related approach and can share much of the hardware [5]. Ercegovac and Lang pioneered the unified approach to recurrence division and square root and wrote two authoritative books on the subject [6]- [7].…”
Section: Introductionmentioning
confidence: 99%
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“…In order to have the capability to make a comparison of computing resources, an estimation of the area cost and time delay of the proposed architectures is presented here. The model we use for the estimations is taken from the references [33,34]. The unit τ a represents the area of a complex gate.…”
Section: Area Costs and Time Delay Estimationmentioning
confidence: 99%
“…In this paper, we consider approximation and fast computation of the inverse square root function, which has numerous applications (see [ 8 , 10 , 14 , 15 , 16 , 17 ]), especially in 3D computer graphics, where it is needed for normalization of vectors [ 4 , 18 , 19 ]. The proposed algorithms are aimed primarily at floating-point platforms with limited hardware resources, such as microcontrollers, some field-programmable gate arrays (FPGAs), and graphics processing units (GPUs) that cannot use fast look-up table (LUT)-based hardware instructions, such as SSE (i.e., Streaming SIMD (single instruction, multiple data) Extensions) or Advanced Vector Extensions (AVX).…”
Section: Introductionmentioning
confidence: 99%