2016 IEEE International Professional Communication Conference (IPCC) 2016
DOI: 10.1109/ipcc.2016.7740527
|View full text |Cite
|
Sign up to set email alerts
|

Spurring UX innovation in academia through lean research and teaching

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(1 citation statement)
references
References 7 publications
0
1
0
Order By: Relevance
“…The challenges of developing a shared agenda for teaching UX lies beneath the transdisciplinary nature of the field. As it holds true that UX as an academic discipline and professional practice has evolved within a myriad of fields, it may raise managerial issues as to who "owns" or teaches the course (Getto, Thompson & Saggi, 2016), as well as the content and structure of it. Nonetheless, various design and technology disciplines have been putting effort to integrate UX awareness and skills into curriculum, including human-computer interaction (Faiola & Matei, 2010), industrial design (Budd & Wang, 2017), human factors (Gonzalez et al, 2017), interaction design (Bødker & Klokmose, 2012), and technical communication (Getto & Beecher, 2016), naturally focusing on expanding the traditional boundaries of knowledge and skills attributed to their own field.…”
Section: Introductionmentioning
confidence: 99%
“…The challenges of developing a shared agenda for teaching UX lies beneath the transdisciplinary nature of the field. As it holds true that UX as an academic discipline and professional practice has evolved within a myriad of fields, it may raise managerial issues as to who "owns" or teaches the course (Getto, Thompson & Saggi, 2016), as well as the content and structure of it. Nonetheless, various design and technology disciplines have been putting effort to integrate UX awareness and skills into curriculum, including human-computer interaction (Faiola & Matei, 2010), industrial design (Budd & Wang, 2017), human factors (Gonzalez et al, 2017), interaction design (Bødker & Klokmose, 2012), and technical communication (Getto & Beecher, 2016), naturally focusing on expanding the traditional boundaries of knowledge and skills attributed to their own field.…”
Section: Introductionmentioning
confidence: 99%