2014 IEEE International Conference on Image Processing (ICIP) 2014
DOI: 10.1109/icip.2014.7026093
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Sprite generation for hole filling in depth image-based rendering

Abstract: In this paper, we propose a new depth image-based rending (DIBR) scheme for 3DTV applications, which is based on temporal hole filling with sprite generation. Dissimilar to traditional methods (e.g., spatial interpolation and inpainting), temporal information is utilized to recover the holes with true background information. The proposed scheme is composed of two parts: sprite generation and virtual view synthesis. To collect sufficiently temporal information, a key-frame-based sprite generation algorithm was … Show more

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Cited by 2 publications
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