2006
DOI: 10.14742/ajet.1298
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Spotlight on authentic learning: Student developed digital video projects

Abstract: The recent convergence of video and computer technologies presents new opportunities and challenges in education. Video production resources such as cameras and video editing software are now widely available in many schools and homes. The ease of use of these resources has encouraged teachers to use them across the curriculum with students of all ages. Furthermore, students often find this work exhilarating and perceive these tasks as deeply relevant and highly contextual. This paper probes the authentic natu… Show more

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Cited by 77 publications
(64 citation statements)
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References 12 publications
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“…Student video production has been encouraged at the K-12 level (Kearney & Schuck, 2006;Niess & Walker, 2010;Yildiz, 2002) in response to changes in culture. Kay and Edwards (2012) studied students in grades six to eight and found the use of worked example video podcasts increased learning performance.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Student video production has been encouraged at the K-12 level (Kearney & Schuck, 2006;Niess & Walker, 2010;Yildiz, 2002) in response to changes in culture. Kay and Edwards (2012) studied students in grades six to eight and found the use of worked example video podcasts increased learning performance.…”
Section: Literature Reviewmentioning
confidence: 99%
“…With freedom over the selection of tools to create the videos and personally design the presentation of material, the process became an authentic learning experience for the students. As Kearney and Schuck (2006) observed, digital videos are part of an authentic learning experience whereby the creator articulates theoretical concepts into a more practical scenario. Finally, because Volume 6, No.…”
Section: Discussionmentioning
confidence: 99%
“…Digital videos are part of an authentic learning experience as the creator constructs a video presentation to articulate theoretical concepts into a more practical scenario (Kearney & Schuck, 2006). Digital videos produced by students are generally shared by real authentic audiences or peers, making the design and development of videos extrinsically motivated.…”
Section: Authentic Assessmentmentioning
confidence: 99%
“…(Barrett, 2006;Ohler, 2006;Tendero, 2006;Ware, 2006;Yang & Wu, 2012) • Dijital hikâye anlatımı etkinlikleri sırasında, okul etkinlikleri gerçek yaşam etkinlikleri ile bütünleştirilerek (Heo, 2009;Sadik, 2008) otantik öğrenmeler desteklenebilir (Kearney & Schuck, 2006;Kocaman--Karoglu, 2014). …”
Section: Araştırmacıunclassified