2018
DOI: 10.48550/arxiv.1802.01713
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Spot that Bird: A Location Based Bird Game

Sneha Mehta

Abstract: In today's age of pervasive computing and social media people make extensive use of technology for communicating, sharing media and learning. Yet while in the outdoors, on a hike or a trail we find ourselves inept of information about the natural world surrounding us. In this paper I present in detail the design and technological considerations required to build a location based mobile application for learning about the avian taxonomy present in the user's surroundings. It is designed to be a game for better e… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 18 publications
0
0
0
Order By: Relevance
“…For example, learning resources can include habitats, landmarks, tourist information, and locations for animal sightings [73,[81][82][83]. Applications, such as The Audubon Bird Guide, BirdNet [75], iBird Plus Yard Guide [75,84], eBird by Cornell Lab [75,85], Merlin Bird ID by Cornell Labs [58,86], etc., can assist children to identify birds by location, colour, shape, habitat, and other characteristics. These technologies let children see the world in a different way by using digital information that's overlayed in their view.…”
Section: Nature Explorations Personal Discoveries and Smart Technologiesmentioning
confidence: 99%
“…For example, learning resources can include habitats, landmarks, tourist information, and locations for animal sightings [73,[81][82][83]. Applications, such as The Audubon Bird Guide, BirdNet [75], iBird Plus Yard Guide [75,84], eBird by Cornell Lab [75,85], Merlin Bird ID by Cornell Labs [58,86], etc., can assist children to identify birds by location, colour, shape, habitat, and other characteristics. These technologies let children see the world in a different way by using digital information that's overlayed in their view.…”
Section: Nature Explorations Personal Discoveries and Smart Technologiesmentioning
confidence: 99%