2005
DOI: 10.1145/1077246.1077261
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Sports over a distance

Abstract: ____________________________________________________________________________________________Computer games lack the social bonding and collective physical exercise benefits that sports provide. To overcome these limitations, we have been investigating how to apply the benefits of sport, in particular the workout and social bonding effect, in a distributed setting. We designed, developed, and evaluated Breakout for Two, which allows people who are miles apart to play a physically exhausting ball game together. … Show more

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Cited by 55 publications
(44 citation statements)
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References 7 publications
(3 reference statements)
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“…While players are cycling, they can also enjoy the scenery of a well known region in the Finish Lapland. Many other games have since been created around playful activities (e.g., table tennis for 3; Mueller 2009) or even sport mixing physical exertion, social interaction and networked games (Mueller et al 2007).…”
Section: Technology Motivating Behaviour Changesmentioning
confidence: 99%
“…While players are cycling, they can also enjoy the scenery of a well known region in the Finish Lapland. Many other games have since been created around playful activities (e.g., table tennis for 3; Mueller 2009) or even sport mixing physical exertion, social interaction and networked games (Mueller et al 2007).…”
Section: Technology Motivating Behaviour Changesmentioning
confidence: 99%
“…[Benford et al 2005;Flintham et al 2003;Magerkurth et al 2005]. In addition there are articles that are said to discuss pervasive games but no mention of this term appears in the articles themselves [Mueller and Csiro 2005;Newman 2005]. There are also articles that present a case study of a pervasive game, but no definitional motivation is given for presenting it as such [Smith et al 2005].…”
Section: Cross-referencing the Terms Pervasive And Ubiquitous In Gamimentioning
confidence: 99%
“…Some of them are as follows: Nintendo Wii [13][14][15][16][17][18], Wii Fit Yoga [15], Wii Sports [18], Boxing [18], Konami Dance Dance Revolution (DDR) [19], Fisher-Price Smart Cycle, Sony PlayStation Move and Microsoft Kinect. Push'N'Pull [20], Frozen Treasure Hunter and [21], and Guitar Hero [22]. While the existence of the above works indicates the past and ongoing efforts to combat obesity, which shows limited success on weight loss and management, they are clearly not enough since obesity is still rising.…”
Section: Introductionmentioning
confidence: 99%