Proceedings of the 20th International Conference on Human-Computer Interaction With Mobile Devices and Services 2018
DOI: 10.1145/3229434.3229484
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SpokeIt

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Cited by 30 publications
(39 citation statements)
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References 36 publications
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“…Speech Adventure is a game for dyslexic children that is intended to be played for about ten minutes a day. Players are encouraged to give a slug commands for daily tasks by reading them out loud [46]. This is a game predominantly focused on tasks that could be understood as a game environment to the purpose with comparatively fewer 'game' elements.…”
Section: Genresmentioning
confidence: 99%
“…Speech Adventure is a game for dyslexic children that is intended to be played for about ten minutes a day. Players are encouraged to give a slug commands for daily tasks by reading them out loud [46]. This is a game predominantly focused on tasks that could be understood as a game environment to the purpose with comparatively fewer 'game' elements.…”
Section: Genresmentioning
confidence: 99%
“…In another similar study, Ramamurthy et al proposed a therapy robot, "Buddy," allowing children to practice assigned exercises at home (Ramamurthy & Li, 2018). Many studies have incorporated serious games as an intervention tool for automatic speech therapy (Anjos et al, 2017;Bílková et al, 2020;Duval, 2020;Duval et al, 2018;Ramamurthy & Li, 2018). One of the studies incorporated augmented reality to build a serious game using tongue detection (Bílková et al, 2020).…”
Section: Modes Of Intervention (Rq3)mentioning
confidence: 99%
“…Text entry [9,38,67,71,82,85,93] Application control [22,90,92] Speech analysis [26,36,52,68,72] Spoken output [28,31,66,77] Conversational Agents [33,43,45,48,55,61,96] Probes [18,74] Domains Education [22,43,52,61,68,77] Health & Well-being [26,28,36,71,72,92,94] Transportation [33,38,55,67,90] Gaming [18,26,36,52,66,…”
Section: References Themesmentioning
confidence: 99%
“…On displaying this to the remote therapist, they were able to assign or design speech exercises for the children based on their specific difficulties. SpokeIt [26] by Duval et al is another speech therapy game, capable of providing real-time feedback to help children with speech impairments. The goal was to detect miss-pronunciation, and to that end, they used a custom dictionary in Pocketsphinx [41] encoded with common miss-pronunciations of the words in the training exercises which were then able to be analysed and presented to therapists or parents.…”
Section: Speech Analysismentioning
confidence: 99%
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