2008
DOI: 10.1007/s00371-008-0216-1
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Splitting cubes: a fast and robust technique for virtual cutting

Abstract: This paper presents the Splitting Cubes, a fast and robust technique to perform interactive virtual cutting on deformable objects.The technique relies on two ideas. The first one is to embed the deformable object in a regular grid, to apply the deformation function to the grid nodes and to interpolate the deformation inside each cell from its 8 nodes. The second idea is to produce a tessellation for the boundary of the object on the base of the intersections of such boundary with the edges of the grid. Please … Show more

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Cited by 32 publications
(26 citation statements)
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“…The drawback is that the edge of the cut surface creates artificial discontinuity that negatively affects numerical stability of deformation. This can be solved by calculating diffraction distance [8] or using visibility disk [9]. Also as mentioned before, additional mechanism is needed to construct cut surface geometry.…”
Section: Real-time Deformation Of Deformable Objectsmentioning
confidence: 99%
See 2 more Smart Citations
“…The drawback is that the edge of the cut surface creates artificial discontinuity that negatively affects numerical stability of deformation. This can be solved by calculating diffraction distance [8] or using visibility disk [9]. Also as mentioned before, additional mechanism is needed to construct cut surface geometry.…”
Section: Real-time Deformation Of Deformable Objectsmentioning
confidence: 99%
“…Cutting of deformable object with meshfree deformation method [8,9] typically inserts new nodes around the cut surface and updates visibility between nodes occluded by the cut surface. The drawback is that the edge of the cut surface creates artificial discontinuity that negatively affects numerical stability of deformation.…”
Section: Real-time Deformation Of Deformable Objectsmentioning
confidence: 99%
See 1 more Smart Citation
“…The most meaningful methods for soft body splitting are as following: Steinemann [3]proposed a real-time method, which reconstructed the incision surface when the cutter interacted with the body, but it could not handle the case multi-cut on the same region because the quality of reconstructed surface is relatively poor. Pietroni [5]proposed a Splitting Cube method which derived from the famous Matching Cube method, it could achieve high quality results when the number of the cube is enough. Seiler [6]presented an adaptive octree based approach for interactive cutting of deformable objects, their method performed a Boolean operation when the cutter pressed on the object.…”
Section: Related Workmentioning
confidence: 99%
“…Pauly et al [25] present a complete point-based simulation framework that can handle cutting and fracturing. Subsequently, the approaches of Steinemann et al [32] and Pietroni et al [26] improved the performance of topology changing operations significantly. Summarizing, although these approaches perform very well for challenging scenarios, they are less appropriate in the user-interactive context.…”
Section: Cutting Non-conforming Meshesmentioning
confidence: 99%