2019
DOI: 10.1007/s10676-019-09518-x
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Splintering the gamer’s dilemma: moral intuitions, motivational assumptions, and action prototypes

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Cited by 14 publications
(6 citation statements)
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“… 7 For example, Bartel ( 2012 ), Young ( 2016 ), Kjeldgaard-Christiansen ( 2020 ), and Milne and Ivankovic ( 2021 ). …”
mentioning
confidence: 99%
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“… 7 For example, Bartel ( 2012 ), Young ( 2016 ), Kjeldgaard-Christiansen ( 2020 ), and Milne and Ivankovic ( 2021 ). …”
mentioning
confidence: 99%
“…In which case the dilemma fails to get off the ground Ali (2015). andRamirez (2020) provide excellent examples of this approach.7 For example,Bartel (2012),Young (2016),Kjeldgaard-Christiansen (2020), andMilne and Ivankovic (2021).…”
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confidence: 99%
“…For her part, Patridge proposes that, "the nature of actual act[s] of child sexual abuse makes it more difficult morally to see even virtual representations of it as enjoyable. I further suspect that if such an account can be sustained, it will appeal to facts about the relative helplessness of the victims of such actual wrongs […] I suspect that disagreements between gamers who see such content as a bit of harmless fun, and those who see it as morally troubling will debate these very issues" (Patridge 2013: 33; see also Kjeldgaard-Christiansen 2020). The point that we ought to account for relations between fiction and reality, as well as representational details, is well taken.…”
Section: Discussionmentioning
confidence: 99%
“…[…] The pleasures of games can give us a motivation to simplify our values in potentially problematic ways. This danger could be considered higher for virtual child molestation than for virtual murder because, in comparison, it represents a clearer (reprehensible) value logic, for example by its autotelic structure (Kjeldgaard-Christiansen, 2020), by discriminating against a certain social groupwomen (Bartel, 2012) or children (Patridge, 2013) -, or by endorsing a specific "morally problematic worldview" (Ostritsch, 2017, 117). All this does not apply to typical cases of virtual murder (of course, exceptions can be constructed).…”
Section: The Consequentialist Approachmentioning
confidence: 99%