Proceedings of the Annual Symposium on Computer-Human Interaction in Play 2020
DOI: 10.1145/3410404.3414223
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SpiroPlay, a Suite of Breathing Games for Spirometry by Kids & Experts

Abstract: We have built and implemented a set of metaphors for breathing games by involving children and experts. These games are made to facilitate prevention of asthma exacerbation via regular monitoring of children with asthma through spirometry at home. To instruct and trigger children to execute the (unsupervised) spirometry correctly, we have created interactive metaphors that respond in real-time to the child's inhalation and exhalation. Eleven metaphors have been developed in detail. Three metaphors have been fu… Show more

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Cited by 8 publications
(22 citation statements)
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“…Of the 32 studies, 24 involved healthy individuals [ 6 , 8 , 10 , 24 , 26 , 28 - 38 , 40 , 41 , 43 - 48 ], 1 involved individuals at high risk of developing anxiety disorders [ 39 ], 1 involved patients with lung cancer [ 7 ], 1 involved patients with pneumonia [ 49 ], 2 involved patients with COPD [ 27 , 42 ], 2 involved patients with COVID-19 [ 49 , 50 ], and 1 involved patients with asthma [ 5 ]. The breathing exercises were mostly related to breathing therapy (9/32) [ 5 , 6 , 10 , 25 , 27 , 33 , 48 , 49 , 54 ] and anxiety management (13/32) [ 8 , 28 , 29 , 32 , 34 , 36 , 37 , 39 - 41 , 43 - 45 ]. Most of the reviewed papers based their research on pilot (16/32) or control studies (11/32), while some of the papers (4/32) only described the design and development processes of their systems.…”
Section: Resultsmentioning
confidence: 99%
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“…Of the 32 studies, 24 involved healthy individuals [ 6 , 8 , 10 , 24 , 26 , 28 - 38 , 40 , 41 , 43 - 48 ], 1 involved individuals at high risk of developing anxiety disorders [ 39 ], 1 involved patients with lung cancer [ 7 ], 1 involved patients with pneumonia [ 49 ], 2 involved patients with COPD [ 27 , 42 ], 2 involved patients with COVID-19 [ 49 , 50 ], and 1 involved patients with asthma [ 5 ]. The breathing exercises were mostly related to breathing therapy (9/32) [ 5 , 6 , 10 , 25 , 27 , 33 , 48 , 49 , 54 ] and anxiety management (13/32) [ 8 , 28 , 29 , 32 , 34 , 36 , 37 , 39 - 41 , 43 - 45 ]. Most of the reviewed papers based their research on pilot (16/32) or control studies (11/32), while some of the papers (4/32) only described the design and development processes of their systems.…”
Section: Resultsmentioning
confidence: 99%
“…Further, VR allows users to have full control over the environment they are exposed to. In combination with the use of biosensing technology, which provides acoustic, visual, and biofeedback guidance, VR users are offered the ability to consciously and self-effectively control and monitor their respiratory rate (RR) [ 2 , 5 , 12 ].…”
Section: Introductionmentioning
confidence: 99%
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“…Gamification of medical interventions is an exciting concept for improving medical care adherence. Breathing games for the incentive spirometer is a familiar idea, with one group brainstorming a suite of games for asthmatics focusing on breathing metaphors as incentives for spirometer use [ 26 ], while others developed video games to incentivize breathing exercises and peak expiratory flow using digital flowmeters [ 18 , 27 ]. There exists an abandoned patent around the use of the incentive spirometer as a game controller [ 28 ] and an active patent around use of the flowmeter in video games [ 29 ], further supporting the popularity of the idea.…”
Section: Discussionmentioning
confidence: 99%
“…Using text as the means of learning in a serious game proved to have a roughly similar outcome as learning through game mechanics, as when using the latter, the player could misinterpret the message if they did not understand it correctly [ 35 ]. The use of metaphors to help children understand medical instructions in games has previously been tested, and the results show that children prefer different metaphors for practice [ 36 ]. In the current game, each medical phenomenon was explained by a single corresponding metaphor.…”
Section: Discussionmentioning
confidence: 99%