2020
DOI: 10.1111/cgf.14011
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Spherical Gaussian‐based Lightcuts for Glossy Interreflections

Abstract: It is still challenging to render directional but non‐specular reflections in complex scenes. The SG‐based (Spherical Gaussian) many‐light framework provides a scalable solution but still requires a large number of glossy virtual lights to avoid spikes as well as reduce clamping errors. Directly gathering contributions from these glossy virtual lights to each pixel in a pairwise way is very inefficient. In this paper, we propose an adaptive algorithm with tighter error bounds to efficiently compute glossy inte… Show more

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Cited by 7 publications
(6 citation statements)
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References 51 publications
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“…Aliasing is a common problem in both offline rendering [28,27,12,11,10,7,8,14,13,9] and real-time rendering [17,19,2,21,30,18]. Traditional anti-aliasing algorithms, supersampling anti-aliasing and multi-sampling anti-aliasing algorithms, have been the standard for antialiasing algorithms for more than ten years.…”
Section: Related Workmentioning
confidence: 99%
“…Aliasing is a common problem in both offline rendering [28,27,12,11,10,7,8,14,13,9] and real-time rendering [17,19,2,21,30,18]. Traditional anti-aliasing algorithms, supersampling anti-aliasing and multi-sampling anti-aliasing algorithms, have been the standard for antialiasing algorithms for more than ten years.…”
Section: Related Workmentioning
confidence: 99%
“…The multi-light rendering framework is an important rendering framework outside the path tracing algorithm. Its basic idea is to simplify the simulation of the complete light path illumination transmission after multiple refraction and reflection to calculate the direct illumination from many virtual light sources, and provide a unified Mathematical framework to speed up this operation [5], including how to efficiently process virtual point lights and geometric data in external memory [25], how to efficiently integrate virtual point lights using sparse matrices and compressed sensing [11], and how to handle virtual line light data in translucent media [10], use spherical Gaussian virtual point lights to approximate indirect reflections on glossy surfaces [9], and more.…”
Section: Deep Learning-based Monte Carlo Noise Reductionmentioning
confidence: 99%
“…The multi-light rendering framework is an important rendering framework outside the path tracing algorithm. Its basic idea is to simplify the simulation of the complete light path illumination transmission after multiple refraction and reflection to calculate the direct illumination from many virtual light sources, and provide a unified Mathematical framework to speed up this operation [4], including how to efficiently process virtual point lights and geometric data in external memory [26], how to efficiently integrate virtual point lights using sparse matrices and compressed sensing [11], and how to handle virtual line light data in translucent media [10], use spherical Gaussian virtual point lights to approximate indirect reflections on glossy surfaces [9], and more.…”
Section: Deep Learning-based Monte Carlo Noise Reductionmentioning
confidence: 99%