2016
DOI: 10.1080/20511787.2016.1255445
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Spheres of Practice for the Co-design of Wearables

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Cited by 6 publications
(6 citation statements)
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“…Outcomes were highly conceptual and included garments and products made with thermochromic and conductive textiles, with embedded heart, respiratory and temperature sensors. The outcomes from the prototyping workshop were at an early stage of market readiness and their precision and quality of execution were less important than their commercial potential, as the key purpose was to forecast future use, inform ideas for follow-on research and initiate new conversations with industry (Fairburn et. al 2016).…”
Section: Framework Methodologies and Processesmentioning
confidence: 99%
“…Outcomes were highly conceptual and included garments and products made with thermochromic and conductive textiles, with embedded heart, respiratory and temperature sensors. The outcomes from the prototyping workshop were at an early stage of market readiness and their precision and quality of execution were less important than their commercial potential, as the key purpose was to forecast future use, inform ideas for follow-on research and initiate new conversations with industry (Fairburn et. al 2016).…”
Section: Framework Methodologies and Processesmentioning
confidence: 99%
“…Tamminen & Holmgren therefore offer [43] three cultural design spaces for future design: wearables "as technologies of discipline and control", for "mediating love, imagination and belonging" and "as autobiographical objects" [43]. From their ethnographic research on how wearables matter in people's everyday life they conclude that "designers of wearable technology need [to] take the symbolic world they want to be a part of as a starting point, rather than taking inspiration from the functional (or technological) cues" [43] Fashion and clothing studies have used the perspective of dress as situated bodily practice [13] and, based on anthropology and ethnography, have investigated the practice of dress as a subjective being in the world [14,33,41]. Similarly, HCI and Interaction Design formulated practice-oriented design approaches [24,25,53].…”
Section: Cultural Practices As a Starting Pointmentioning
confidence: 99%
“…Research has started investigating digital expression in wearables in the context of co-design of live-action role-playing [8,9,30] and an auto-ethnographic study [29], which showed design can be informed by investigating the social factors of dress. Fashion and design studies [13,14,29] and HCI and CSCW scholars [24,25,53] alike argue for a perspective into socio-cultural practices. In fashion studies, a focus on practices of dress helps to gain a deeper understanding of how people build identity through clothing [13].…”
Section: Introductionmentioning
confidence: 99%
“…As such, a platform for cocreation may be initiated -the production of something such as an idea, process or object, for example, involving two or more bodies such as people or organisations. Regarding textile design and textile design research, this may involve co-designing or co-working leading to particular outcomes, as explored by Valentine et al (2017); Malins et al (2012); and Fairburn et al (2016) as well as product design and development consultancy, Thread (est. 2016), for example.…”
Section: Co-creation: a Product Of Collaborationmentioning
confidence: 99%