Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3173574.3173867
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Cited by 62 publications
(6 citation statements)
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“…As an alternative way to enable end-users and researchers to develop technology interactively, several existing studies have applied the participatory design approach to assistive technology [13,27,40]. In the case of DHH users, auto-captioning systems [22,30] and mock-up sound recognition systems [16] have been designed through participatory processes. While the prior studies above have not dealt with ML implementation, Bragg et al's work [4] focused on the development of interactive systems with ML to recognize specific sound categories, and conducted a Wizard-of-Oz-style experiment.…”
Section: Interactive ML and Participatory Designmentioning
confidence: 99%
“…As an alternative way to enable end-users and researchers to develop technology interactively, several existing studies have applied the participatory design approach to assistive technology [13,27,40]. In the case of DHH users, auto-captioning systems [22,30] and mock-up sound recognition systems [16] have been designed through participatory processes. While the prior studies above have not dealt with ML implementation, Bragg et al's work [4] focused on the development of interactive systems with ML to recognize specific sound categories, and conducted a Wizard-of-Oz-style experiment.…”
Section: Interactive ML and Participatory Designmentioning
confidence: 99%
“…Most prior work on technologies for captions or the display of sound awareness cues focus on stationary contexts and the use of commercially available devices [14,17,18,24,29,32]. While subtle prototype HWD eyeglasses have existed since 1997 [20,37], the public availability of HWDs has increased interest in head-up captioning in the past decade.…”
Section: Related Work Technologies For the D/deaf And Hard Of Hearingmentioning
confidence: 99%
“…Academic evaluations of HWDs suggest that commercially available solutions do not have a suitable form factor for sustained captioning. Peng et al [32] evaluated captioning designs during seated conversations by using a large LCD screen and later a Microsoft HoloLens device. Although early co-design sessions suggested that voice transcriptions could further social participation, the final usability ratings of the captioning designs were overshadowed by the limitations of the form factor and delay in the voice recognition software.…”
Section: Related Work Technologies For the D/deaf And Hard Of Hearingmentioning
confidence: 99%
“…The issue is further compounded with head-mounted displays, with which it can be difficult to view the content against a non-uniform background [51], as one might expect in the case of conversations [27]. That said, the head-mounted displays we used were chosen for this very reason, since they allow for the easiest distinguishing between the real and virtual scene [27,53].…”
Section: Rq1: Device Affordancesmentioning
confidence: 99%
“…In this fashion, research suggests that phone screens can be seen as public devices [22]. This method of wearing the display equally could have been applied in a less digital formulation (e.g., in paper prototype fashion or through drawings as employed by Peng et al [53] with head-mounted displays); however, as paper forms have not been investigated in this connection, it is unclear what implications this loss of control might have for the interaction.…”
Section: Introductionmentioning
confidence: 99%