2009
DOI: 10.1016/j.specom.2009.04.011
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Speech-enabled card games for incidental vocabulary acquisition in a foreign language

Abstract: In this paper, we present a novel application for speech technology to aid students with vocabulary acquisition in a foreign language through interactive card games. We describe a generic platform for card game development and then introduce a particular prototype card game called Word War, designed for learning Mandarin Chinese. We assess the feasibility of deploying Word War via the Internet by conducting our first user study remotely and evaluating the performance of the speech recognition component. It was… Show more

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Cited by 33 publications
(25 citation statements)
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“…One group of studies investigated using orthographic knowledge to increase students' awareness of semantic and phonetic radicals so that they could more effectively identify sound and graphic patterns among characters and make meaningful connections among the sound, shape, and meaning of a character and between characters (Chen et al, 2013;Shei & Hsieh, 2012;Tsai, Kuo, & Horng, 2012;Xu & Padilla, 2013). Another group of studies examined whether using different encoding strategies and practice activities across different linguistic modes (listening, speaking, reading, and writing) to introduce new words could facilitate memorization (Chung, 2002;McGraw, Yoshimoto, & Seneff, 2009;Shen, 2004Shen, , 2010Xu, Li, Zhang, & Perfetti, 2013). However, none of these studies has purposefully examined the SMAs that are specifically designed to help learners develop breadth and depth of vocabulary through an active learning lens and from students' perspectives.…”
Section: Active Learningmentioning
confidence: 99%
“…One group of studies investigated using orthographic knowledge to increase students' awareness of semantic and phonetic radicals so that they could more effectively identify sound and graphic patterns among characters and make meaningful connections among the sound, shape, and meaning of a character and between characters (Chen et al, 2013;Shei & Hsieh, 2012;Tsai, Kuo, & Horng, 2012;Xu & Padilla, 2013). Another group of studies examined whether using different encoding strategies and practice activities across different linguistic modes (listening, speaking, reading, and writing) to introduce new words could facilitate memorization (Chung, 2002;McGraw, Yoshimoto, & Seneff, 2009;Shen, 2004Shen, , 2010Xu, Li, Zhang, & Perfetti, 2013). However, none of these studies has purposefully examined the SMAs that are specifically designed to help learners develop breadth and depth of vocabulary through an active learning lens and from students' perspectives.…”
Section: Active Learningmentioning
confidence: 99%
“…The term "incidental acquisition" first appeared in the papers on experimental psychology in the early 20 th century [3].Some scholars hold that incidental vocabulary acquisition is different from purposeful learning (e.g. the purposeful memorization of words by reciting word lists, doing vocabulary exercises, and so on.…”
Section: Incidental Vocabulary Acquisitionmentioning
confidence: 99%
“…One of them is "Word War", a game created to teach Mandarin Chinese vocabulary to students. It was compared to the traditional methods of using flash cards for vocabulary acquisition, and not only was perceived by users as more enjoyable, but also performed on par with flash cards in terms of long term retention of the learned words [6]. Unfortunately, most such games are of poor production quality and would not hold against commercial products in terms of entertainment [7].…”
Section: Playful Interactionmentioning
confidence: 99%