1. Stereoscopic displays designed to reconstruct 3D objects are still expensive in comparison with conventional ones. So, the possible solution in the 3D perception can be the conversion of 2D to 3D video using optical flow, depth map, etc. extracting needed information that permits the reconstruction of the 3D video sequence [1,2]. The anaglyph technique is the simplest way to realize 3D perception with less computational coast. To obtain anaglyphs, the left view in blue (or green) color is superimposed on the same image with the right view in red one. When viewed through spectacles of corresponding colors but reversed, the 3D effect can be perceived. Standard techniques employ the optical flow algorithms, matching algorithms, etc. to compute depth maps from a stereo pair or via adjustment of the video frames but they have the drawback: intensive computational operation [3,4]. The novel approach in the reconstruction of 3D video sequences from 2D ones is consists of following steps: depth map computation, anaglyph construction, anaglyph enhancement, and the 3D video construction from anaglyph obtained. To find the depth map the method of the Minimization of the Global Error Energy [5] has been implemented fmding the most reliable estimation of the disparity map d(i,j) via 1 i+ n j+m 3 minimization of the error energy as Ed (i,j) = L LL ( L (x,y +d(i,j),k)-R(x,y,k))2 , where the 3.n.m x=i y=jk=! left and right images are L(i,j,k) and R(i,j,k) , accordingly. The depth map is formed as follows:j); and MV(i,j); are the X and Y motion vectors values for each a pixel. Additionally, the dynamic range reduction of the depth map values should be employed to minimize ghosting effects and color losses using the P-th law transformation for dynamic range compression [6, 7]: D n ew = a· D P •The operations of the developed design for the 3D video sequence reconstruction are as follow: video sequence decomposition to be arranged into pairs; secondly, each a color component should be separated; following, the depth map calculation and dynamic range manipulation that reduces the ghosting effects; the nearest neighbor interpolation for the compressed depth map and red component in each a pair of the frames is required; fmally, the reconstructed 3D video is formed applying all processes to each an image pair through a video sequence.2. In the simulation experiments, different real-life color video sequences: Coastguard, Flowers, Foreman, Salesman and Alley are employed in the A vi format. The video sequence is separated into frames and disparity maps are computed for each a frame using the corresponding stereo pair. Then, the corresponding depth map for each a frame through all video sequence is computed. Fig.I exposes the depth map image, where white pixels represent ones with motion and black pixels represent pixels without motion into a frame. Anaglyph synthesis is realized by the interpolation of the red component of the right image using the depth map. The application of the compression improves the anaglyph and allows better...