“…Yes (✓), No (X), or an underlying requirement is lacking (-) (see the Appendix for details) to real-world time), and so, real world events are recorded according to ST as they enter a system. 29 If the value of ST is recorded directly in the loaded state of software, the value represents "objective time" 29 (e.g., Thu May 5 07:56:40 UTC+1 2016), whereas if a value relative to the ST is recorded (e.g., elapsed time), the value represents "subjective time" 29 (e.g., an offset of 823 s, assuming the epoch of ST). Software running in a computer (e.g., a virtual world engine 26 ) will run according to ST but can simulate another abstraction of time, called VT, for its loaded state (e.g., a VE).…”