2002
DOI: 10.1109/2945.998667
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Spatial-temporal antialiasing

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Cited by 63 publications
(39 citation statements)
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“…In the visibility computation the time interval ∆τ l j is computed in which a given object l is visible for a given sample point P j l in the image plane 32 . Such computations are performed for all objects in the scene and all pixels.…”
Section: Discussionmentioning
confidence: 99%
“…In the visibility computation the time interval ∆τ l j is computed in which a given object l is visible for a given sample point P j l in the image plane 32 . Such computations are performed for all objects in the scene and all pixels.…”
Section: Discussionmentioning
confidence: 99%
“…However, they emphasized more on the temporal processing of lighting, while our current framework simultaneously considers the visibility and shading aspects of motion blur. A comprehensive survey of motion blur techniques is provided in the recent paper by Sung et al 32 . In Section 7.1 we compare our technique with the most advanced solutions used in Maya Rendering system 32 and PhotorealisticRenderMan (PRMan) 11, 2 .…”
Section: Motion Blurmentioning
confidence: 99%
“…Current standard industrial solutions such as PhotorealisticRenderMan 2 , Maya Rendering System 32 , or Softimage process all frames independently one after another. The academic research on rendering architectures is focused mostly on designing object-oriented frameworks which offer high flexibility in handling various shape modeling and appearance rendering techniques (refer to 15 for a recent overview of such frameworks).…”
Section: Previous Workmentioning
confidence: 99%
“…There are a few methods for approximating defocus and motion blur effects [Sung et al 2002;Demers 2004;Kass et al 2006;Lee et al 2009]. These methods are designed to achieve high performance and may produce artifacts in some image regions.…”
Section: Defocus and Motion Blurmentioning
confidence: 99%