2023
DOI: 10.3390/buildings13010160
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Spatial Perception Imperatives in Virtual Environments: Understanding the Impacts of View Usage Patterns on Spatial Design Decisions in Virtual Reality Systems

Abstract: Spatial perception in virtual reality systems relies on a number of variables, including how users explore, observe and perceive the spatial factors of a virtual environment. In virtual reality systems, users can assume different types of views for spatial decision-making about the sizes and scales of and relationships among virtual spaces. This research explored the role of view usage patterns in spatial cognition and decision-making in a fully immersive virtual reality system and monitor-based virtual realit… Show more

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Cited by 2 publications
(1 citation statement)
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“…Users' ability to perceive the size, distance, and layout of virtual objects and the environment itself affects their sense of presence within the virtual environment [30]. View usage patterns and the way that a user shifts between egocentric and exocentric viewpoints also influence presence [31]. Egocentric viewpoints are those in which the user perceives the virtual environment from their own point of view, whereas exocentric viewpoints are those in which the user views the environment from an external perspective.…”
Section: Factors Affecting User Experience In Virtual Environmentsmentioning
confidence: 99%
“…Users' ability to perceive the size, distance, and layout of virtual objects and the environment itself affects their sense of presence within the virtual environment [30]. View usage patterns and the way that a user shifts between egocentric and exocentric viewpoints also influence presence [31]. Egocentric viewpoints are those in which the user perceives the virtual environment from their own point of view, whereas exocentric viewpoints are those in which the user views the environment from an external perspective.…”
Section: Factors Affecting User Experience In Virtual Environmentsmentioning
confidence: 99%