1999
DOI: 10.1007/978-3-7091-6809-7_21
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Space-Time Hierarchical Radiosity

Abstract: This paper presents a new hierarchical simulation algorithm allowing the calculation of radiosity solutions for time-dependent scenes where all motion is known a priori. Such solutions could, for instance, be computed to simulate subtle lighting effects (indirect lighting) in animation systems, or to obtain highquality synthetic image sequences to blend with live action video and film. We base our approach on a Space-Time hierarchy, adding a life span to hierarchical surface elements, and present an integrated… Show more

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Cited by 9 publications
(15 citation statements)
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“…Early solutions [4,8,17] were embedded into the progressive radiosity framework and relied on shooting the corrective energy (possibly negative) to the scene regions affected by the environment changes. Much better performance was obtained for more recently introduced techniques that are based on hierarchical radiosity [6,24,5,21]. A line-space hierarchy proposed by Drettakis and Sillion [6] enables fast identification of links affected by a scene modification, and leads to image updates at interactive rates for moderately complex environments.…”
Section: Global Illumination Solutions In Dynamic Environmentsmentioning
confidence: 95%
See 1 more Smart Citation
“…Early solutions [4,8,17] were embedded into the progressive radiosity framework and relied on shooting the corrective energy (possibly negative) to the scene regions affected by the environment changes. Much better performance was obtained for more recently introduced techniques that are based on hierarchical radiosity [6,24,5,21]. A line-space hierarchy proposed by Drettakis and Sillion [6] enables fast identification of links affected by a scene modification, and leads to image updates at interactive rates for moderately complex environments.…”
Section: Global Illumination Solutions In Dynamic Environmentsmentioning
confidence: 95%
“…The problem of storing shafts was recently reduced by Schoeffel and Pomi [24], who store shafts only locally for regions affected by geometry changes. Damez and Sillion [5] explicitly incorporated time in the hierarchical radiosity framework and showed substantial improvements in the rendering performance of animated sequences. However, this was achieved at the expense of a significant increase of memory requirements which become impractical for complex scenes.…”
Section: Global Illumination Solutions In Dynamic Environmentsmentioning
confidence: 98%
“…We have previously presented a preliminary version of the space‐time hierarchical radiosity algorithm [2]. We present here a fully developed algorithm.…”
Section: Introductionmentioning
confidence: 99%
“…Strategies like progressive refinements methods [2][3][4] or hierarchical radiosity [5][6][7] have been developed with the goal of quickly updating changes in illumination for a given demand. In the case of non-interactive radiosity animations, [8][9][10][11][12] where all time-dependent parameters can be known a priori, requirements are not the same as in the interactive case: there is not a high compromise on speeding updates of single frames. However, a large number of frames must be computed, maintaining a high-quality level of accuracy.…”
Section: Introductionmentioning
confidence: 99%