2003
DOI: 10.1109/mmul.2003.1195160
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Sounding objects

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Cited by 93 publications
(53 citation statements)
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References 14 publications
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“…Naturalistic sound: a sound simulating or evoking everyday life sound objects or sounds of living beings, usually characterised by continuously varying time-frequency model over time: from simple white noise (wind-like sound) to complex sounds resulting from a set of equations and algorithms simulating a physical source of sound (Rocchesso, Bresin & Fernstrom, 2003). Naturalistic sounds can be more relaxing and preferable in longer sessions (Principle 1), since they cause less fatigue in the auditory system due to the continuously varying time-frequency features.…”
Section: Combination Of Phrasesmentioning
confidence: 99%
“…Naturalistic sound: a sound simulating or evoking everyday life sound objects or sounds of living beings, usually characterised by continuously varying time-frequency model over time: from simple white noise (wind-like sound) to complex sounds resulting from a set of equations and algorithms simulating a physical source of sound (Rocchesso, Bresin & Fernstrom, 2003). Naturalistic sounds can be more relaxing and preferable in longer sessions (Principle 1), since they cause less fatigue in the auditory system due to the continuously varying time-frequency features.…”
Section: Combination Of Phrasesmentioning
confidence: 99%
“…SID research attempts to address two main questions: how to study the process of meaning creation with sound, and how to create and evaluate sonic interactions (Pauletto 2013). Central to this work is the creation and use of new digital sounding objects, which are physics-based synthesis models recreating everyday actions, materials and their resulting sounds (breaking a wood stick, or crushing a shell, for example) (Rocchesso et al 2003). We are particularly interested in the design of physical objects that afford the user a particular hand action, and provide reliable sonic feedback, when interacting with a digital sounding object.…”
Section: Performative Sound: a Brief Design Historymentioning
confidence: 99%
“…"metallic", "soft", "hard", "hollow", etc. Likewise, we seem to have extensive ecological knowledge of the excitatory and modulatory gestures used to generate sounds [8].…”
Section: Auditory-gesture Linksmentioning
confidence: 99%