2008 the 9th International Conference for Young Computer Scientists 2008
DOI: 10.1109/icycs.2008.525
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Sound-Specific Vibration Interface: Its Performance of Tactile Effects and Applications

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Cited by 2 publications
(4 citation statements)
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“…There are various approaches to SED, including traditional methods [ 5 , 6 , 7 ] that rely on hand-crafted features and machine learning algorithms and more recent deep learning-based approaches [ 8 , 9 , 10 , 43 , 44 ]. Traditional methods often extract features, such as spectral and temporal information, from the audio signal and use these features as input to a classifier such as a support vector machine or decision tree.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…There are various approaches to SED, including traditional methods [ 5 , 6 , 7 ] that rely on hand-crafted features and machine learning algorithms and more recent deep learning-based approaches [ 8 , 9 , 10 , 43 , 44 ]. Traditional methods often extract features, such as spectral and temporal information, from the audio signal and use these features as input to a classifier such as a support vector machine or decision tree.…”
Section: Related Workmentioning
confidence: 99%
“…Another approach is to filter the target sound using acoustic characteristics, such as frequency and volume [ 5 ]. You et al introduced sound-specific vibration interfaces that provide haptic feedback in response to low-frequency and loud sounds (e.g., gunshot) [ 6 ]. Similarly, Lee et al pioneered haptic interfaces for mobile environments, which convert low-pass filtered sound into vibrations for an interactive and realistic physical sensation [ 7 ].…”
Section: Introductionmentioning
confidence: 99%
“…Lindeman et al designed VR immersive devices with multiple haptic feedbacks covering the user's upper body [8,9]. You et al [12] developed a sound-specific vibrationarray interface according to a sound stream using 16 oscillators. They found the shoulder was the most effective place to fix the attachment among the wrist, forearm, upper arm, shoulder or neck to increase immersiveness.…”
Section: Related Workmentioning
confidence: 99%
“…The above three music devices [12,2,10] cover a narrow surface of the body from only one direction except Lindeman's VR garment [8], which was not for a musical experience. Even the 4x4 table vibration array has difficulty in generating distinct localizations because it covers only a narrow surface.…”
Section: Related Workmentioning
confidence: 99%