2021
DOI: 10.31234/osf.io/5sef6
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

Sound source localization in virtual reality with ambisonics sound reproduction

Abstract: To reproduce realistic audio-visual scenarios in the laboratory, ambisonics is often used to reproduce a sound field over loudspeakers and virtual reality (VR) glasses are used to present visual information. Both technologies have been shown to be suitable for research. However, the combination of both technologies, ambisonics and VR glasses, might affect the spatial cues for auditory localization and thus, the localization percept. Here, we investigated how VR glasses affect the localization of virtual sound … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
6
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
3
1

Relationship

1
3

Authors

Journals

citations
Cited by 4 publications
(7 citation statements)
references
References 22 publications
1
6
0
Order By: Relevance
“…These degradations are manifested through an increase of localization errors in azimuth and elevation as well as an increase of the apparent source widths. These results are comparable to those found in the literature for different ambisonic systems [16,17,40]. Hence, the degradation of azimuthal localization may be attributed to a poor reproduction of binaural cues (ILD and ITD), which are essential for localization in the azimuthal plane.…”
Section: Source Perception In Auralized Listening Conditionssupporting
confidence: 89%
See 2 more Smart Citations
“…These degradations are manifested through an increase of localization errors in azimuth and elevation as well as an increase of the apparent source widths. These results are comparable to those found in the literature for different ambisonic systems [16,17,40]. Hence, the degradation of azimuthal localization may be attributed to a poor reproduction of binaural cues (ILD and ITD), which are essential for localization in the azimuthal plane.…”
Section: Source Perception In Auralized Listening Conditionssupporting
confidence: 89%
“…On the other hand, wearing a head-mounted device, such as a VR headset, can have an impact on the HRTF of the listener wearing it [39]. Recently, Huisman et al investigated the localization performance with a VR headset for 2D ambisonic sound reproduction at different orders, with and without visual feedback [40]. In their study, the localization task was performed in an open-loop fashion (i.e.…”
Section: Use Of Virtual Realitymentioning
confidence: 99%
See 1 more Smart Citation
“…While artificial reverberation has historically been used as a tool for artistic expression (Välimäki et al, 2012), room acoustics simulations are also utilized for planning of spaces (e.g., concert halls and classrooms; Rindel, 2001). Recently, room acoustics simulations and virtual acoustic environments (VAEs) have gained interest as tools for psychoacoustic research and hearing aid development (Ahrens et al, 2019;Grimm et al, 2019;Huisman et al, 2019;Pausch & Fels, 2020;Pausch & Fels, 2020;Rindel, 2001;Schutte et al, 2019;Seeber et al, 2010), particularly in the context of ecological validity, where the results of speech-in-noise and hearing test with simplified "synthetic" stimuli have been questioned with regard to real-world outcomes (Cord et al, 2007;Jerger, 2009;Keidser et al, 2020;Miles et al, 2020).…”
Section: Introductionmentioning
confidence: 99%
“…The model of the room and loudspeaker array used in the experiment was created by Kasper Duemose Lund. This work was shared on a preprint server (Huisman et al, 2021).…”
Section: Fundingmentioning
confidence: 99%