2008
DOI: 10.1162/pres.17.1.43
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Sound Representing Self-Motion in Virtual Environments Enhances Linear Vection

Abstract: Sound is an important, but often neglected, component for creating a self-motion illusion (vection) in Virtual Reality applications, for example, motion simulators. Apart from auditory motion cues, sound can provide contextual information representing self-motion in a virtual environment. In two experiments we investigated the benefits of hearing an engine sound when presenting auditory (Experiment 1) or auditory-vibrotactile (Experiment 2) virtual environments inducing linear vection. The addition of the engi… Show more

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Cited by 46 publications
(38 citation statements)
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“…There is, therefore, a strong incentive to leveraging inputs from other sensory modalities in order to enhance the occurrence of vection, such as audition [17,23,22,14]. Force feedback applied to the hands can also be used for this purpose, where the force intensity is adjusted in accordance to the visual flow during navigation in a virtual environment [7,11,4].…”
Section: Introductionmentioning
confidence: 99%
“…There is, therefore, a strong incentive to leveraging inputs from other sensory modalities in order to enhance the occurrence of vection, such as audition [17,23,22,14]. Force feedback applied to the hands can also be used for this purpose, where the force intensity is adjusted in accordance to the visual flow during navigation in a virtual environment [7,11,4].…”
Section: Introductionmentioning
confidence: 99%
“…These sounds were added to the clip in which the observer drives a company pickup truck, such that the pitch is related to the speed of the car. This type of nonspatialized engine sounds is known to increase experienced translational self-motion, probably by enhancing the perceived dynamics of the displayed scene (Väljamäe, Larsson, & Kleiner, 2008).…”
Section: Enhancements Of the Virtual Environmentmentioning
confidence: 99%
“…More recently, virtual reality has been used to increase the feeling of presence in immersive visual-auditory environments and to manipulate self-motion perception (e.g. [14], [15]). Although low-level visual, vestibular and somatosensory contributions to self-motion perception have been studied for over a century, studies have ignored how observing the motion of our conspecifics can influence self-motion perception.…”
Section: Introductionmentioning
confidence: 99%