2022
DOI: 10.1007/978-3-030-94277-9_31
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Sound Design for Cinematic Virtual Reality: A State-of-the-Art Review

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Cited by 2 publications
(1 citation statement)
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“…Commercial headphone equalizers based on HRTFs (Unity or Unreal Engine with Stea-mAudio or FMOD) are used in various works [46, 104, 116, 133, 144-146, 153, 164, 165, 175, 184-186]. Other headphones, commercial or open-source headphone-based rendering models, and commercial or open-source libraries have been considered in reviewed papers: OpenAL [108,109,142], Audiokinetic WWise [155], Apple XCode [175], Processing [130] or not specified [56,110,131,143,150,159,174,187]. Andolina et al [134] uses a "headset capable of 3D audio".…”
Section: Sound Reproduction and Spatialisationmentioning
confidence: 99%
“…Commercial headphone equalizers based on HRTFs (Unity or Unreal Engine with Stea-mAudio or FMOD) are used in various works [46, 104, 116, 133, 144-146, 153, 164, 165, 175, 184-186]. Other headphones, commercial or open-source headphone-based rendering models, and commercial or open-source libraries have been considered in reviewed papers: OpenAL [108,109,142], Audiokinetic WWise [155], Apple XCode [175], Processing [130] or not specified [56,110,131,143,150,159,174,187]. Andolina et al [134] uses a "headset capable of 3D audio".…”
Section: Sound Reproduction and Spatialisationmentioning
confidence: 99%