2018
DOI: 10.1145/3180495
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Sony Pictures Imageworks Arnold

Abstract: Sony Imageworks’ implementation of the Arnold renderer is a fork of the commercial product of the same name, which has evolved independently since around 2009. This article focuses on the design choices that are unique to this version and have tailored the renderer to the specific requirements of film rendering at our studio. We detail our approach to subdivision surface tessellation, hair rendering, sampling, and variance reduction techniques, as well as a description of our open source texturing and shading … Show more

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Cited by 29 publications
(21 citation statements)
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“…Our approach provides high-performance rendering with low memory overhead for up to billions of primitives. Furthermore, our method is general enough to embed into any ray tracing framework, such as Nvidia Optix [PBD*10], or production film renderers such as Cycles [Fou] and Arnold [KCSG18].…”
Section: Discussionmentioning
confidence: 99%
“…Our approach provides high-performance rendering with low memory overhead for up to billions of primitives. Furthermore, our method is general enough to embed into any ray tracing framework, such as Nvidia Optix [PBD*10], or production film renderers such as Cycles [Fou] and Arnold [KCSG18].…”
Section: Discussionmentioning
confidence: 99%
“…They report that both techniques perform competently, with scrambled LD sequences performing the best. In contrast, Kulla et al [KCSG18] report that ART [ANHD17] gives favorable results for the Arnold rendering framework.…”
Section: Error Analysis For Common Sampling Techniquesmentioning
confidence: 99%
“…A numerically more robust variant for small spheres has been provided by Hearn and Baker [3], used for example by Sony Pictures Imageworks [4]. The idea is to rewrite b 2 − 4ac, where we use the convenient notation that .…”
Section: Floating-point Precision Considerationsmentioning
confidence: 99%