2019
DOI: 10.1007/978-3-030-25629-6_70
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Sonify: Making Visual Graphs Accessible

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Cited by 7 publications
(5 citation statements)
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“…Lyu et al [20] apply an interactive virtual environment that allows real time tweaking of a neural network's hyperparameters by providing users with auditory feedback on the impact of their choices. Finally, [1] highlights the shortcomings of visual representations for non-trained and visually impaired individuals, and suggest sonification as one of the prevalent alternatives.…”
Section: Related Workmentioning
confidence: 98%
“…Lyu et al [20] apply an interactive virtual environment that allows real time tweaking of a neural network's hyperparameters by providing users with auditory feedback on the impact of their choices. Finally, [1] highlights the shortcomings of visual representations for non-trained and visually impaired individuals, and suggest sonification as one of the prevalent alternatives.…”
Section: Related Workmentioning
confidence: 98%
“…Siu et al [45] propose an automated method for splitting a line chart into several sequences and adding a template-based alternative text to each sequence. Agarwal et al [4] provide a touch-based interaction method for browsing data sonifications on mobile phones. While prior sonification research has focused on use of non-speech sound, accessibility studies underscore combining speech and nonspeech sound to design audio charts.…”
Section: Sonification Tools and Toolkitsmentioning
confidence: 99%
“…A prerequisite to developing an interactive grammar for data sonification is some understanding of how a sonification listener would trigger a user interaction and receive its feedback using different modalities. For instance, various approaches to using a keyboard, speech recognition, tabletop screens, or mobile haptic screens for interactive sonification are fruitful topics like personalized sonifications for future research to explore (e.g., [4,15]).…”
Section: Future Workmentioning
confidence: 99%
“…For decades, image sonification has communicated spatial information to blind or low-vision (BLV) individuals (Meijer, 1992;Yeo and Berger, 2005;Zhang et al, 2014). It is also used for audio alerts (i.e., Geiger counters; Kramer et al, 2010), research (i.e., studying brain wave changes; Parvizi et al, 2018), communications and education (i.e., multimedia cosmology sonification; Ballora and Smoot, 2013), increasing accessibility (i.e., the sonification of visual graphs; Ali et al, 2020), and for art and entertainment (i.e., compositional works based upon neurological or cosmic particle data; Sinclair, 2012).…”
Section: Sonification Overviewmentioning
confidence: 99%