Proceedings of the 15th International Audio Mostly Conference 2020
DOI: 10.1145/3411109.3411126
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Sonification approaches in sports in the past decade

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Cited by 16 publications
(6 citation statements)
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References 28 publications
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“…The field of Human-Computer Interaction shows immense promise in learning breathing strategies during running, with demonstrators such as Strive ( Valsted et al, 2017 ) and Counterpace® ( Constantini et al, 2018 ) exploiting step-synchronized feedback modes. Core principles such as multi-sensory experience, user-centered design, and embodied interaction can guide the design of future systems to teach runners how to breathe during running ( Wiehr et al, 2017 ; Mencarini et al, 2019 ; van Rheden et al, 2020 ). We propose auditive and haptic-based feedback systems that are field-ready with real-time learning possibilities regarding the runner’s current BP and adherence to the desired strategy.…”
Section: Practical Applicationsmentioning
confidence: 99%
“…The field of Human-Computer Interaction shows immense promise in learning breathing strategies during running, with demonstrators such as Strive ( Valsted et al, 2017 ) and Counterpace® ( Constantini et al, 2018 ) exploiting step-synchronized feedback modes. Core principles such as multi-sensory experience, user-centered design, and embodied interaction can guide the design of future systems to teach runners how to breathe during running ( Wiehr et al, 2017 ; Mencarini et al, 2019 ; van Rheden et al, 2020 ). We propose auditive and haptic-based feedback systems that are field-ready with real-time learning possibilities regarding the runner’s current BP and adherence to the desired strategy.…”
Section: Practical Applicationsmentioning
confidence: 99%
“…The application of realtime monitoring, such as medical monitoring, critical infrastructure monitoring, alarms, or real‐time feedback on body movement, is vast and distinct from the purpose of data exploration. Especially with respect to sonification and auditory display, the field is well‐researched (e.g., [KIK19,SJMT19,VRGM20,WMY*17,HRM15]), and we will not cover such designs in this STAR. Artistic contributions have the potential to be highly inspirational for our field but require a different search method and, most likely, a different system of classification.…”
Section: Methodsmentioning
confidence: 99%
“…Firstly, most research on monitoring applications used for auditory feedback of human behavior in the fields of sports, therapy, or rehabilitation focuses on the design, impact, and evaluation of interfaces that utilize the non‐intrusive attributes of auditory displays. Hence, they enable users to perceive information without any interfering actions, such as adjusting their head or body position to view a visual display [SJMT19, VRGM20, MNS16]. While some of these interfaces include visualizations at a low scale level, they hardly qualify as audiovisual monitoring devices in terms of providing a balanced contribution from both modalities.…”
Section: Adjacent Topicsmentioning
confidence: 99%
“…In human-computer interaction (HCI), sound and sonification have been commonly explored within the realm of sports, as shown by a variety of literature reviews [38][39][40].…”
Section: Auditory Feedbackmentioning
confidence: 99%