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2022
DOI: 10.1007/s11042-022-11984-3
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Sonification and interaction design in computer games for visually impaired individuals

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Cited by 11 publications
(3 citation statements)
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“…[50] explored the influence of specially designed audio games on regulating players' emotions. Additionally, studies by [51,52] focused on the sonification and interaction design of games for individuals with visual impairments and the design guidelines for audio-based game features. Ref.…”
Section: Educational Games and Gamificationmentioning
confidence: 99%
“…[50] explored the influence of specially designed audio games on regulating players' emotions. Additionally, studies by [51,52] focused on the sonification and interaction design of games for individuals with visual impairments and the design guidelines for audio-based game features. Ref.…”
Section: Educational Games and Gamificationmentioning
confidence: 99%
“…There are two common methods to describe the region of interest: one is to describe the region of interest with grid. This method describes the region of interest with triangle, quadrilateral and hexagon, which can describe the anatomical structure of the region of interest in detail, which is conducive to observing the internal anatomical structure of the region of interest [7]. However, when using mesh to describe the region of interest, the number of meshes and vertices in the region of interest is too large, and the time required to register the target sample with the template sample is too long, resulting in the time required to build the 3D model; The other is to describe the region of interest with point cloud.…”
Section: D Modeling Of Computermentioning
confidence: 99%
“…to perceive the environment, process the information, and detect objects [ 4 ]. Further, many persons are unable to play video games because of visual impairments and have restricted accessibility while interacting with video games and taking part in various educational, social, and physical activities [ 5 ]. Game-based approaches to training in navigation systems in unfamiliar environments can help the players build a reliable spatial cognitive map of the surroundings, while audio cues processed by sonification can help players recognize objects in the gaming environment.…”
Section: Introductionmentioning
confidence: 99%