Abstract:This paper reports on the results of a research project, on comparing one virtual collaborative environment with a first-person visual immersion (first-perspective interaction) and a second one where the user interacts through a sound-kinetic virtual representation of himself (avatar), as a stress-coping environment in real-life situations. Recent developments in coping research are proposing a shift from a trait-oriented approach of coping to a more situation-specific treatment. We defined as real-life situat… Show more
“…This challenge grows more complicated as researchers consider if or how to present physiological data to trainees in such a manner that it facilitates their learning ( [12], [13]). Further, there is a need to establish whether the optimal presentation of such feedback should be varied along with the trainee's expertise.…”
Section: Challenge Of Accelerating Expertisementioning
Modeling, Simulation and Training (MS&T) technologies have provided significant capabilities for Military training and mission rehearsal. However, most of the state-of-the-art MS&T systems used today are high fidelity, stand alone systems, routinely staffed by a team of support and instructional personnel. As the military becomes more reliant on these technologies to support ever changing concepts of operations, they are asking for numerous technological advancements including 1) automated instructional features to reduce the number of personnel required for exercises, 2) increased capability for adaptation of human computer interfaces to support individual differences and embedded performance support in operational settings, and 3) a continuum of low to high fidelity system components to provide embedded, deployable and transportable solutions. A multi-disciplinary team of researchers at the University of Central Florida's (UCF) Institute for Simulation and Training (IST) Applied Cognition and Training in Immersive Virtual Environments Lab (ACTIVE), lead by Dr. Denise Nicholson, is performing research and development to address these emerging requirements as part of on-going projects for Navy, Marine Corps and Army customers. In this paper we will discuss some of the challenges that confront researchers in this area and how the ACTIVE lab hopes to respond to these challenges.
THE CHALLENGES AND RESPONSES
Challenge of Developing Adequate Tools and MethodologiesAmong the many challenges confronting scientists in applied cognition, and certainly the most expensive, is the need to develop assessment environments in which hypotheses regarding how best to support human performance can be evaluated. Researchers are often forced to choose between relatively low-fidelity simulations that are optimized for data collection or complex, high fidelity systems that limit the subject pool and may fail to provide critical data [1]. Often, these high-fidelity systems have been developed for other purposes, such as training, and may not possess critical characteristics to allow the study of certain variables [2].The problems related to test-beds grow even more complex when attempting to respond to the needs of today's complex military structure. Many tasks now require not only teams, but "teams of teams" to coordinate their actions to achieve an objective. To adequately test hypotheses about these interactions, a test-bed is required that allows individuals and teams to work together in a manner that allows valid human performance research. Such a test-bed requires adequate task fidelity, the ability to network a variety of individual simulations, the opportunity to craft scenarios and to manipulate key variables, and a well-
“…This challenge grows more complicated as researchers consider if or how to present physiological data to trainees in such a manner that it facilitates their learning ( [12], [13]). Further, there is a need to establish whether the optimal presentation of such feedback should be varied along with the trainee's expertise.…”
Section: Challenge Of Accelerating Expertisementioning
Modeling, Simulation and Training (MS&T) technologies have provided significant capabilities for Military training and mission rehearsal. However, most of the state-of-the-art MS&T systems used today are high fidelity, stand alone systems, routinely staffed by a team of support and instructional personnel. As the military becomes more reliant on these technologies to support ever changing concepts of operations, they are asking for numerous technological advancements including 1) automated instructional features to reduce the number of personnel required for exercises, 2) increased capability for adaptation of human computer interfaces to support individual differences and embedded performance support in operational settings, and 3) a continuum of low to high fidelity system components to provide embedded, deployable and transportable solutions. A multi-disciplinary team of researchers at the University of Central Florida's (UCF) Institute for Simulation and Training (IST) Applied Cognition and Training in Immersive Virtual Environments Lab (ACTIVE), lead by Dr. Denise Nicholson, is performing research and development to address these emerging requirements as part of on-going projects for Navy, Marine Corps and Army customers. In this paper we will discuss some of the challenges that confront researchers in this area and how the ACTIVE lab hopes to respond to these challenges.
THE CHALLENGES AND RESPONSES
Challenge of Developing Adequate Tools and MethodologiesAmong the many challenges confronting scientists in applied cognition, and certainly the most expensive, is the need to develop assessment environments in which hypotheses regarding how best to support human performance can be evaluated. Researchers are often forced to choose between relatively low-fidelity simulations that are optimized for data collection or complex, high fidelity systems that limit the subject pool and may fail to provide critical data [1]. Often, these high-fidelity systems have been developed for other purposes, such as training, and may not possess critical characteristics to allow the study of certain variables [2].The problems related to test-beds grow even more complex when attempting to respond to the needs of today's complex military structure. Many tasks now require not only teams, but "teams of teams" to coordinate their actions to achieve an objective. To adequately test hypotheses about these interactions, a test-bed is required that allows individuals and teams to work together in a manner that allows valid human performance research. Such a test-bed requires adequate task fidelity, the ability to network a variety of individual simulations, the opportunity to craft scenarios and to manipulate key variables, and a well-
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