2019 21st Symposium on Virtual and Augmented Reality (SVR) 2019
DOI: 10.1109/svr.2019.00046
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Songverse: A Music-Loop Authoring Tool Based on Virtual Reality

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Cited by 9 publications
(6 citation statements)
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“…The intersection between sound and music computing and VR has grown significantly over the past twenty years, amounting to an established area of research today. Concerning composition, various authors have developed systems for this musical practice (Zappi et al 2012;Buckley and Carlson 2019;Ciciliani 2020;Carey 2016;Costa et al 2019;Graham and Cluett 2016;Moore et al 2015). However, still scarce research has been conducted on the development of specific tools for composition and sound design.…”
Section: Composition In Vrmentioning
confidence: 99%
“…The intersection between sound and music computing and VR has grown significantly over the past twenty years, amounting to an established area of research today. Concerning composition, various authors have developed systems for this musical practice (Zappi et al 2012;Buckley and Carlson 2019;Ciciliani 2020;Carey 2016;Costa et al 2019;Graham and Cluett 2016;Moore et al 2015). However, still scarce research has been conducted on the development of specific tools for composition and sound design.…”
Section: Composition In Vrmentioning
confidence: 99%
“…Taken as a whole, Musical XR systems represented in the database are multifaceted and address a range of primary functions and target users as identified in Section VII-B. Examples for performance are reported in [36], [71], [143], for education in [8], [49], [56], [74], for composition in [37], [45], [64], [102], and for sound engineering in [11], [83]. Other XR systems have focused on entertainment [79], [128], [166], including music visualization [55], [156] and musicrelated cultural heritage applications [60], [114], [142].…”
Section: ) Applicative Studiesmentioning
confidence: 99%
“…Only a limited number of Musical XR systems target musicians with specific levels of expertise (e.g., beginners, intermediates, experts). Whereas some systems have been devised for users with no or little musical proficiency [45], most systems are aimed at intermediate levels of musical proficiency rather than virtuosity. It was also found that the vast majority of systems target adults.…”
Section: Target Usersmentioning
confidence: 99%
“…The authors also acknowledge the availability of the volunteers who participated in the evaluation and provided feedback to the system. This research paper is an extended and revised version of Costa et al (2019). This study was financed in part by the Coordenação de Aperfeiçoamento de Pessoal de Nível Superior -Brasil (CAPES) -Finance Code 001…”
Section: Acknowledgementsmentioning
confidence: 99%