2019
DOI: 10.1287/opre.2019.1853
|View full text |Cite
|
Sign up to set email alerts
|

Solving Zero-Sum Games Using Best-Response Oracles with Applications to Search Games

Abstract: We present efficient algorithms for computing optimal or approximately optimal strategies in a zero-sum game for which Player I has n pure strategies and Player II has an arbitrary number of pure strategies. We assume that for any given mixed strategy of Player I, a best response or "approximate" best response of Player II can be found by an oracle in time polynomial in n. We then show how our algorithms may be applied to several search games with applications to security and counter-terrorism. We evaluate our… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
10
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
6
1
1

Relationship

0
8

Authors

Journals

citations
Cited by 14 publications
(10 citation statements)
references
References 39 publications
0
10
0
Order By: Relevance
“…More specifically, consider the expanding search game where the target acts as an adversary that hides in one of the graph's vertices in order to maximize the expected search time. Together with the work of Hellerstein et al (2019), our branch-and-cut procedure yields a method to compute the game's value exactly, whereas our greedy approach allows to approximate this value within factor eight. Note that these results are incomparable with the approximations of Alpern and Lidbetter (2019) because, in that article, the target can hide at any point of an edge in the network instead of being restricted to hide at vertices only.…”
Section: Discussionmentioning
confidence: 99%
“…More specifically, consider the expanding search game where the target acts as an adversary that hides in one of the graph's vertices in order to maximize the expected search time. Together with the work of Hellerstein et al (2019), our branch-and-cut procedure yields a method to compute the game's value exactly, whereas our greedy approach allows to approximate this value within factor eight. Note that these results are incomparable with the approximations of Alpern and Lidbetter (2019) because, in that article, the target can hide at any point of an edge in the network instead of being restricted to hide at vertices only.…”
Section: Discussionmentioning
confidence: 99%
“…The technical report Lin and Singham (2015) presents an algorithm to estimate each player's optimal strategy by successively bounding the value of the game. However, as discussed in Hellerstein et al (2019), an algorithm that guarantees convergence in polynomial time remains a challenge, mainly because the searcher's pure strategy set is infinite.…”
Section: Introductionmentioning
confidence: 99%
“…As first discovered by Blackwell and reported in Matula (1964), when the hider's mixed strategy is fixed, an optimal search strategy is simple to calculate. Hellerstein et al (2019) provides general methods for solving games where a best response of player 2 to any fixed player 1 strategy is easily obtained. However, the algorithms of Hellerstein et al (2019) require both players to have finite pure strategy sets, which is not the case for the searcher in G.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…The emergence of a CCE or a NE in a game between no-regret learners provides yet another strong evidence for the importance of these game-theoretic equilibrium concepts. From a practical point of view, the convergence of the expected ergodic distribution to the set of CCE or of the ergodic average to the set of NE makes no-regret algorithms an appealing way to approximate a CCE or a NE when the game matrix is unknown so only simulating the game is possible (see Hellerstein et al (2019)). When simulating an unknown game, bandit feedback is a more realistic assumption than full information (or gradient feedback).…”
Section: Introductionmentioning
confidence: 99%