2006
DOI: 10.1007/11922155_17
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Solving Probabilistic Combinatorial Games

Abstract: Probabilistic combinatorial games (PCG) are a model for Go-like games recently introduced by Ken Chen. They differ from normal combinatorial games since terminal position in each subgame are evaluated by a probability distribution. The distribution expresses the uncertainty in the local evaluation. This paper focuses on the analysis and solution methods for a special case, 1-level binary PCG. Monte-Carlo analysis is used for move ordering in an exact solver, that can compute the winning probability of a PCG ef… Show more

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Cited by 3 publications
(2 citation statements)
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“…In Scrabble, Maven controls selective simulations [14]. Monte-Carlo has also been applied to Phantom Go, randomly putting opponent stones before each random game [6], and to probabilistic combinatorial games [15].…”
Section: Monte-carlo and Gamesmentioning
confidence: 99%
“…In Scrabble, Maven controls selective simulations [14]. Monte-Carlo has also been applied to Phantom Go, randomly putting opponent stones before each random game [6], and to probabilistic combinatorial games [15].…”
Section: Monte-carlo and Gamesmentioning
confidence: 99%
“…Social games and combinatorial games are built on quite different ideas and many scientists only know one of the types of game theory. There have only been few attempts to combine the two types of game theory [9,22]. In this exposition we will assume that the reader has basic knowledge about social games such as two-person zero-sum games.…”
Section: Introductionmentioning
confidence: 99%