2021
DOI: 10.7717/peerj-cs.663
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Solving musculoskeletal biomechanics with machine learning

Abstract: Deep learning is a relatively new computational technique for the description of the musculoskeletal dynamics. The experimental relationships of muscle geometry in different postures are the high-dimensional spatial transformations that can be approximated by relatively simple functions, which opens the opportunity for machine learning (ML) applications. In this study, we challenged general ML algorithms with the problem of approximating the posture-dependent moment arm and muscle length relationships of the h… Show more

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Cited by 13 publications
(17 citation statements)
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“…Yet, we achieve similar torque prediction performance (less than 0.15 Nm errors with high level of noise) as in these low-dimensional systems (Çallar and Böttger 2022). Furthermore, we propose this approach as the extension for the full musculoskeletal dynamics that details moment arm and muscle length relationships with posture (Smirnov et al 2021). This combination of physically explainable ANN models can, thus, provide decoding of motor intent or the control of wearable powered robotics using muscle-level resolution of biomechanical state.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Yet, we achieve similar torque prediction performance (less than 0.15 Nm errors with high level of noise) as in these low-dimensional systems (Çallar and Böttger 2022). Furthermore, we propose this approach as the extension for the full musculoskeletal dynamics that details moment arm and muscle length relationships with posture (Smirnov et al 2021). This combination of physically explainable ANN models can, thus, provide decoding of motor intent or the control of wearable powered robotics using muscle-level resolution of biomechanical state.…”
Section: Discussionmentioning
confidence: 99%
“…In the context of the hand and arm, a realistic musculoskeletal model consists of about 23 degrees of freedom (DOF) actuated by 52 force-generating musculotendon units scaled by limb segment geometry. This complexity is a challenge for real-time simulations, for example, for brain-computer interfaces (BCI), and can benefit from approximations of musculoskeletal transformations (Sobinov et al 2020; Smirnov et al 2021) and limb physics. Artificial neural networks (ANNs) were previously applied to solve this problem by approximating the input-output transformations from neural signals to the intended movement (Hochberg et al 2006; Donoghue et al 2007; Collinger et al 2013; Wodlinger et al 2015).…”
Section: Introductionmentioning
confidence: 99%
“…The simulation frequency needs to be minimized with acceptable level of errors for closed-loop control applications. We chose the error thresholds (<1% kinematic and <5% kinetic) based on our previous evaluation of errors in the approximation of musculoskeletal dynamics (21,22). We found forward and inverse computations to be real-time accurate at frequencies as low as 200 Hz (Fig.…”
Section: Discussionmentioning
confidence: 99%
“…HTV among the mining truck drivers was not considered an influencing factor for musculoskeletal symptoms since exposure levels recorded were below the ELV according to the ISO recommendation. It should be noted that in a (Smirnov et al, 2021).…”
Section: Discussionmentioning
confidence: 99%