5th IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics 2014
DOI: 10.1109/biorob.2014.6913775
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SoleSound: Towards a novel portable system for audio-tactile underfoot feedback

Abstract: This paper introduces the design of SoleSound, a wearable system designed to deliver ecological, audio-tactile, underfoot feedback. The device, which primarily targets clinical applications, uses an audio-tactile footstep synthesis engine informed by the readings of pressure and inertial sensors embedded in the footwear to integrate enhanced feedback modalities into the authors' previously developed instrumented footwear. The synthesis models currently implemented in the SoleSound simulate different ground sur… Show more

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Cited by 30 publications
(29 citation statements)
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References 23 publications
(38 reference statements)
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“…It runs over mac, windows and linux operative systems. The computational cost of the algorithms is rather low: they run easily on ordinary computers and even mobile phones or other portable systems (e.g., [75]). In more detail, the implementations of the models for impact, friction, crumpling, and bouncing present in the Sound Design Toolkit [49] were utilized.…”
Section: Methodsmentioning
confidence: 99%
“…It runs over mac, windows and linux operative systems. The computational cost of the algorithms is rather low: they run easily on ordinary computers and even mobile phones or other portable systems (e.g., [75]). In more detail, the implementations of the models for impact, friction, crumpling, and bouncing present in the Sound Design Toolkit [49] were utilized.…”
Section: Methodsmentioning
confidence: 99%
“…TPAWT can be integrated with headphones or a surround sound system with algorithms for sound sources tridimensional spatialization and with the audio-tactile shoes proposed by Zanotto et al (2014). In addition, it can be extended by adding the warmth display presented by Hülsmann et al (2014).…”
Section: Virtual Realitymentioning
confidence: 97%
“…CWP can be integrated with a portable eyes tracking device, headphones, or a surround sound system with algorithms for sound sources tridimensional spatialization and with the audio-tactile shoes proposed by Zanotto et al (2014). Local unevenness of virtual terrains could be simulated thanks to solutions similar to the series of linear actuators underneath the belt involved in GSS.…”
Section: Virtual Realitymentioning
confidence: 99%
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“…A complicating factor is that various sound reproduction methods can be used to deliver the synthesized sounds to the walker: loudspeakers directly placed on top of the shoes (Papetti et al 2010;Zanotto et al 2014), on their soles (Papetti et al 2011), or embedded in the walking surface (Visell et al 2008). Also, the interactive delivery of footstep sounds can be achieved by means of a surround sound systems composed of loudspeakers (Turchet and Serafin 2011), while no extensive research has been conducted into headphone-based reproduction of interactive locomotion sounds.…”
Section: Introductionmentioning
confidence: 99%