Proceedings 2022 Symposium on Usable Security 2022
DOI: 10.14722/usec.2022.23080
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SoK: A Proposal for Incorporating Accessible Gamified Cybersecurity Awareness Training Informed by a Systematic Literature Review

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“…The application of gamification in a world centric with software gives a presentation of innovative techniques that can be used in propelling users of all background and ages in engaging in serious game training [20][21][22]. As indicated by research, productivity of participants is enhanced by a gamified reward system incentive [2,23]. Moreover, game design elements can represent important building blocks that can help in development of cognitive performance of users for educational purposes [16,24].…”
Section: Introductionmentioning
confidence: 99%
“…The application of gamification in a world centric with software gives a presentation of innovative techniques that can be used in propelling users of all background and ages in engaging in serious game training [20][21][22]. As indicated by research, productivity of participants is enhanced by a gamified reward system incentive [2,23]. Moreover, game design elements can represent important building blocks that can help in development of cognitive performance of users for educational purposes [16,24].…”
Section: Introductionmentioning
confidence: 99%