Proceedings of the 24th European Conference on Pattern Languages of Programs 2019
DOI: 10.1145/3361149.3361178
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Software process anti-patterns catalogue

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Cited by 8 publications
(4 citation statements)
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“…Politowski et al [14] report that "feature creep, and, to a less degree, delays, are recurring problems during game development". Therefore, even though this anti-pattern is not referenced by Brada and Picha [2] in their catalog, we argue it is not a game-specific issue, since it is widely known both in video games and traditional software industries. 4.2.2 Feature Cuts.…”
Section: Feature Creepmentioning
confidence: 87%
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“…Politowski et al [14] report that "feature creep, and, to a less degree, delays, are recurring problems during game development". Therefore, even though this anti-pattern is not referenced by Brada and Picha [2] in their catalog, we argue it is not a game-specific issue, since it is widely known both in video games and traditional software industries. 4.2.2 Feature Cuts.…”
Section: Feature Creepmentioning
confidence: 87%
“…For each anti-pattern candidate, we manually searched for a fitting project management anti-pattern in the software-engineering literature [2,3,9]. For example, we related "Underbudgeted Project" to the Shoeless Children anti-pattern from Brown et al [3] because they both describe the same problem (deprivation of resources) and solution (strategic budget cutting that excludes essential infrastructure).…”
Section: From Problems To Anti-pattern Candidatesmentioning
confidence: 99%
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