Behavior Change Research and Theory 2017
DOI: 10.1016/b978-0-12-802690-8.00003-7
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Software Design Patterns for Persuasive Computer–Human Dialogue: Reminder, Reward, and Instant Feedback

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Cited by 5 publications
(5 citation statements)
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“…For our ECA, we established a first PSD to avoid blackboxing [ 53 ], allowing to identify active PSD elements and replicate findings in diverse user and use areas. For our cocreation, we looked into the ECA and persuasive dialog to connect specific design elements to our PSD.…”
Section: Discussionmentioning
confidence: 99%
“…For our ECA, we established a first PSD to avoid blackboxing [ 53 ], allowing to identify active PSD elements and replicate findings in diverse user and use areas. For our cocreation, we looked into the ECA and persuasive dialog to connect specific design elements to our PSD.…”
Section: Discussionmentioning
confidence: 99%
“…Currently, various types of activities are being undertaken using persuasive technologies, from single actions aimed at achieving appropriate behaviors [8], ability to get needed product [16], to more advanced situations for e.g. games [17] or software dedicated for this purpose [18].…”
Section: Practical and Theoretical Implication Of Persuasive Approach Within Companies-discussionmentioning
confidence: 99%
“…Eyck et al 2006, Gram-Hansen et al 2018, Lin et al 2006, Peeters et al 2013, Purpura et al 2011, Singh & Mathew 2007, Win et al 2019. There are also software design patterns for persuasive computer-human dialogue around reminding, rewarding and feedback (Oduor et al 2017). In a recent survey of persuasive technology for health and wellness it was reported that while 72% of the 85 studies reviewed used the original conceptualization of persuasive technology by Fogg (2003), generally the studies looked at other behaviour-related or psychological outcomes beyond changing behaviour and attitudes (Orji & Moffatt 2018).…”
Section: Digital Persuasion and Physical Activitymentioning
confidence: 99%