Encyclopedia of Software Engineering 2002
DOI: 10.1002/0471028959.sof011
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Software Architecture Modeling for User Interfaces

Abstract: Architectural modeling is becoming a central problem for large, complex systems. With the advent of new technologies and user-centered concerns, the user interface portion of interactive systems is becoming increasingly large and complex. This chapter is a reflection on software architecture modeling for interactive systems. In this domain, a number of architectural frameworks have emerged as canonical references. Although these models provide useful insights about how to partition and organize interactive sys… Show more

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Cited by 10 publications
(11 citation statements)
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“…The Slinky part of the model referred to the ability to expand and balance the allocation of functions to components. Slinky notion provides the ability for a given implementation architecture to place the dialogue, virtual application, and application in a separate or group them in a single structural components [4] [7].…”
Section: Arch/slinky Modelmentioning
confidence: 99%
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“…The Slinky part of the model referred to the ability to expand and balance the allocation of functions to components. Slinky notion provides the ability for a given implementation architecture to place the dialogue, virtual application, and application in a separate or group them in a single structural components [4] [7].…”
Section: Arch/slinky Modelmentioning
confidence: 99%
“…The Controller defines the perceivable behavior of the agent for inputs. The overall means of interaction behavior with user is ideally achieved by the View and the Controller [4]. [9].…”
Section: Model-view-controller (Mvc)mentioning
confidence: 99%
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“…Un système interactif comprend un noyau fonctionnel (FC pour Functional Core) et une partie Interface HommeMachine (IHM) [5]. De la même manière, une distinction peutêtre effectuée entre service fonctionnel et IHM [20].…”
Section: Introductionunclassified