2020
DOI: 10.5753/jis.2020.757
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Socially Aware Design of Games: an early workshop for game designers

Abstract: Designing games to encourage players' positive and healthy behaviors is both a necessity and a challenge. Although the game research field has relevant contributions in literature, especially regarding gamification, serious games and persuasive computing, when the application domain is critical, such as education or health, it is necessary to understand the context in which a game will be inserted before actually proposing and designing it. This paper presents a collaborative workshop for problem understanding… Show more

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Cited by 6 publications
(4 citation statements)
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“…Before engaging with critical stakeholders, designers need to develop their understanding and sensitivity to the problem as a matter of responsibility with the stakeholders' time and challenges (Ferrari et al, 2020). In this way, this work was done as an initial step aiming at the involvement of stakeholders in a participatory way in next iterations of problem understanding and design.…”
Section: Semiotic Frameworkmentioning
confidence: 99%
See 1 more Smart Citation
“…Before engaging with critical stakeholders, designers need to develop their understanding and sensitivity to the problem as a matter of responsibility with the stakeholders' time and challenges (Ferrari et al, 2020). In this way, this work was done as an initial step aiming at the involvement of stakeholders in a participatory way in next iterations of problem understanding and design.…”
Section: Semiotic Frameworkmentioning
confidence: 99%
“…When dealing with critical themes, understanding the context and paying attention to values before defining problems and involving interested parties is a matter of social and ethical responsibility (Ferrari et al 2020). The authors used artifacts from (and inspired by) the Socially Aware Design approach to promote conversations and discussions among designers in the early stages of a game design.…”
Section: Introductionmentioning
confidence: 99%
“…Em Tangible and Shared Storytelling: Searching for the Social Dimension of Constructionism, [Baranauskas and Posada 2017] projetam um ambiente socioconstrucionista, o CPES (Ambiente Programável Colaborativo para Contac ¸ão de Histórias) e apresentam sua lógica de design e modelo de design de interac ¸ão. Em Socially Aware Design of Games: an early workshop for game designers [Ferrari et al 2020] realizam oficinas de design semiopartivipativo propostos pelo DSC na concepc ¸ão de um jogo para apoiar crianc ¸as em exercícios fonoaudiológicos.…”
Section: Trabalhos Relacionadosunclassified
“…However, developing games that encourage positive, healthy behaviors is a challenge. The design of therapeutic digital games is in a critical context, which involves ethical and social responsibility (Ferrari et al, 2020). Bonacin et al (2019) also point out challenges in development by end users.…”
Section: Introductionmentioning
confidence: 99%